Pixel-Composer/scripts/d3d_cube/d3d_cube.gml

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function __3dCube() : __3dObject() constructor {
VF = global.VF_POS_NORM_TEX_COL;
render_type = pr_trianglelist;
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static initModel = function() {
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vertex = [
[
new __vertex(-.5, -.5, .5).setNormal(0, 0, 1).setUV(1, 1),
new __vertex( .5, .5, .5).setNormal(0, 0, 1).setUV(0, 0),
new __vertex( .5, -.5, .5).setNormal(0, 0, 1).setUV(0, 1),
new __vertex(-.5, -.5, .5).setNormal(0, 0, 1).setUV(1, 1),
new __vertex(-.5, .5, .5).setNormal(0, 0, 1).setUV(1, 0),
new __vertex( .5, .5, .5).setNormal(0, 0, 1).setUV(0, 0),
new __vertex(-.5, -.5, -.5).setNormal(0, 0, -1).setUV(1, 1),
new __vertex( .5, -.5, -.5).setNormal(0, 0, -1).setUV(0, 1),
new __vertex( .5, .5, -.5).setNormal(0, 0, -1).setUV(0, 0),
new __vertex(-.5, -.5, -.5).setNormal(0, 0, -1).setUV(1, 1),
new __vertex( .5, .5, -.5).setNormal(0, 0, -1).setUV(0, 0),
new __vertex(-.5, .5, -.5).setNormal(0, 0, -1).setUV(1, 0),
new __vertex(-.5, -.5, .5).setNormal(-1, 0, 0).setUV(1, 0),
new __vertex(-.5, .5, -.5).setNormal(-1, 0, 0).setUV(0, 1),
new __vertex(-.5, .5, .5).setNormal(-1, 0, 0).setUV(0, 0),
new __vertex(-.5, -.5, .5).setNormal(-1, 0, 0).setUV(1, 0),
new __vertex(-.5, -.5, -.5).setNormal(-1, 0, 0).setUV(1, 1),
new __vertex(-.5, .5, -.5).setNormal(-1, 0, 0).setUV(0, 1),
new __vertex( .5, -.5, .5).setNormal(1, 0, 0).setUV(0, 0),
new __vertex( .5, .5, .5).setNormal(1, 0, 0).setUV(1, 0),
new __vertex( .5, .5, -.5).setNormal(1, 0, 0).setUV(1, 1),
new __vertex( .5, -.5, .5).setNormal(1, 0, 0).setUV(0, 0),
new __vertex( .5, .5, -.5).setNormal(1, 0, 0).setUV(1, 1),
new __vertex( .5, -.5, -.5).setNormal(1, 0, 0).setUV(0, 1),
new __vertex(-.5, .5, .5).setNormal(0, 1, 0).setUV(1, 0),
new __vertex( .5, .5, -.5).setNormal(0, 1, 0).setUV(0, 1),
new __vertex( .5, .5, .5).setNormal(0, 1, 0).setUV(0, 0),
new __vertex(-.5, .5, .5).setNormal(0, 1, 0).setUV(1, 0),
new __vertex(-.5, .5, -.5).setNormal(0, 1, 0).setUV(1, 1),
new __vertex( .5, .5, -.5).setNormal(0, 1, 0).setUV(0, 1),
new __vertex(-.5, -.5, .5).setNormal(0, -1, 0).setUV(0, 0),
new __vertex( .5, -.5, .5).setNormal(0, -1, 0).setUV(1, 0),
new __vertex( .5, -.5, -.5).setNormal(0, -1, 0).setUV(1, 1),
new __vertex(-.5, -.5, .5).setNormal(0, -1, 0).setUV(0, 0),
new __vertex( .5, -.5, -.5).setNormal(0, -1, 0).setUV(1, 1),
new __vertex(-.5, -.5, -.5).setNormal(0, -1, 0).setUV(0, 1),
]
];
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VB = build();
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} initModel();
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}