2024-10-13 11:43:44 +02:00
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function Node_Pixel_Math(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Pixel Math";
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newInput(0, nodeValue_Surface("Surface in", self));
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newInput(1, nodeValue_Bool("Active", self, true));
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active_index = 1;
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newInput(2, nodeValue_Surface("Mask", self));
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newInput(3, nodeValue_Float("Mix", self, 1))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(4, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }));
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__init_mask_modifier(2); // inputs 5, 6,
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oprList = [ "Add", "Subtract", "Multiply", "Divide", "Power", "Root", "Sin", "Cos", "Tan", "Modulo",
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"Floor", "Ceil", "Round", "Abs", "Clamp" ];
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newInput(7, nodeValue_Enum_Scroll("Operator", self, 0, oprList));
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newInput(8, nodeValue_Vec4("Operand", self, [ 0, 0, 0, 0 ]));
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newInput(9, nodeValue_Vec2("Range", self, [ 0, 0 ]));
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newInput(10, nodeValue_Enum_Button("Operand type", self, 0, [ "Vec4", "Surface" ]));
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2024-10-18 04:47:55 +02:00
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newInput(11, nodeValue_Surface("Operand surface", self));
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2024-10-13 11:43:44 +02:00
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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input_display_list = [ 1, 4,
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["Surfaces", false], 0, 2, 3, 5, 6,
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["Operation", false], 7, 10, 8, 9, 11,
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]
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attribute_surface_depth();
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static step = function() {
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__step_mask_modifier();
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var type = _data[7];
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var op4 = _data[8];
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var op2 = _data[9];
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var opType = _data[10];
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var opS = _data[11];
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var _oprand = oprList[type];
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setDisplayName(_oprand);
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if(opType == 0) {
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switch(_oprand) {
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case "Add" :
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case "Subtract" :
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case "Multiply" :
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case "Divide" :
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case "Power" :
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case "Root" :
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case "Modulo" :
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inputs[8].setVisible( true);
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inputs[9].setVisible(false);
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break;
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case "Sin" :
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case "Cos" :
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case "Tan" :
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case "Floor" :
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case "Ceil" :
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case "Round" :
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case "Abs" :
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inputs[8].setVisible(false);
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inputs[9].setVisible(false);
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break;
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case "Clamp" :
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inputs[8].setVisible(false);
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inputs[9].setVisible( true);
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break;
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}
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inputs[11].setVisible(false, false);
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} else {
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inputs[ 8].setVisible(false);
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inputs[ 9].setVisible(false);
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inputs[11].setVisible(true, true);
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}
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surface_set_shader(_outSurf, sh_pixel_math);
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shader_set_i("operator", type);
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shader_set_i("operandType", opType );
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shader_set_surface("operandSurf", opS );
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shader_set_4("operand", _oprand == "Clamp"? [ op2[0], op2[1], 0, 0] : op4 );
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draw_surface_safe(_data[0]);
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surface_reset_shader();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _data[2], _data[3]);
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_outSurf = channel_apply(_data[0], _outSurf, _data[4]);
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return _outSurf;
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}
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}
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