Pixel-Composer/scripts/node_VFX_renderer/node_VFX_renderer.gml

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2022-12-13 09:20:36 +01:00
function Node_VFX_Renderer(_x, _y, _group = -1) : Node(_x, _y, _group) constructor {
name = "Renderer";
inputs[| 0] = nodeValue(0, "Particles", self, JUNCTION_CONNECT.input, VALUE_TYPE.object, noone )
.setVisible(true, true);
inputs[| 1] = nodeValue(1, "Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2)
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 2] = nodeValue(2, "Round position", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true );
inputs[| 3] = nodeValue(3, "Blend mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Normal", "Additive" ]);
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
function update(_time = ANIMATOR.current_frame) {
var parts = inputs[| 0].getValue(_time);
var _dim = inputs[| 1].getValue(_time);
var _exact = inputs[| 2].getValue(_time);
var _blend = inputs[| 3].getValue(_time);
var _outSurf = outputs[| 0].getValue();
if(is_surface(_outSurf))
surface_size_to(_outSurf, _dim[0], _dim[1]);
else {
_outSurf = surface_create_valid(_dim[0], _dim[1]);
outputs[| 0].setValue(_outSurf);
}
surface_set_target(_outSurf);
draw_clear_alpha(c_white, 0);
switch(_blend) {
case PARTICLE_BLEND_MODE.normal : gpu_set_blendmode(bm_normal); break;
case PARTICLE_BLEND_MODE.additive : gpu_set_blendmode(bm_add); break;
}
for(var i = 0; i < PREF_MAP[? "part_max_amount"]; i++)
parts[| i].draw(_exact);
gpu_set_blendmode(bm_normal);
surface_reset_target();
cacheCurrentFrame(_outSurf);
}
}