Pixel-Composer/scripts/canvas_tool_brush/canvas_tool_brush.gml

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function canvas_tool_brush(brush, eraser = false) : canvas_tool() constructor {
self.brush = brush;
isEraser = eraser;
brush_resizable = true;
mouse_cur_x = 0;
mouse_cur_y = 0;
mouse_pre_x = 0;
mouse_pre_y = 0;
mouse_pre_draw_x = undefined;
mouse_pre_draw_y = undefined;
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mouse_line_drawing = false;
mouse_line_x0 = 0;
mouse_line_y0 = 0;
mouse_line_x1 = 0;
mouse_line_y1 = 0;
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function step(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
mouse_cur_x = round((_mx - _x) / _s - 0.5);
mouse_cur_y = round((_my - _y) / _s - 0.5);
if(mouse_pre_draw_x != undefined && mouse_pre_draw_y != undefined && key_mod_presses(SHIFT, CTRL)) {
var _dx = mouse_cur_x - mouse_pre_draw_x;
var _dy = mouse_cur_y - mouse_pre_draw_y;
if(_dx != _dy) {
var _ddx = _dx;
var _ddy = _dy;
if(abs(_dx) > abs(_dy)) {
var _rat = round(_ddx / _ddy);
_ddx = _ddy * _rat;
} else if(abs(_dx) < abs(_dy)) {
var _rat = round(_ddy / _ddx);
_ddy = _ddx * _rat;
}
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mouse_cur_x = mouse_pre_draw_x + _ddx - sign(_ddx);
mouse_cur_y = mouse_pre_draw_y + _ddy - sign(_ddy);
}
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}
if(mouse_press(mb_left, active)) {
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surface_set_shader(drawing_surface, noone);
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canvas_draw_point_brush(brush, mouse_cur_x, mouse_cur_y, true);
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surface_reset_shader();
mouse_holding = true;
if(mouse_pre_draw_x != undefined && mouse_pre_draw_y != undefined && key_mod_press(SHIFT)) { ///////////////// shift line
surface_set_shader(drawing_surface, noone, true, BLEND.alpha);
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canvas_draw_line_brush(brush, mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y, true);
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surface_reset_shader();
mouse_holding = false;
apply_draw_surface();
}
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node.tool_pick_color(mouse_cur_x, mouse_cur_y);
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mouse_pre_draw_x = mouse_cur_x;
mouse_pre_draw_y = mouse_cur_y;
}
if(mouse_holding) {
var _move = mouse_pre_draw_x != mouse_cur_x || mouse_pre_draw_y != mouse_cur_y;
var _1stp = brush.brush_dist_min == brush.brush_dist_max && brush.brush_dist_min == 1;
if(_move || !_1stp) {
surface_set_shader(drawing_surface, noone, false, BLEND.alpha);
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if(_1stp) canvas_draw_point_brush(brush, mouse_cur_x, mouse_cur_y, true);
canvas_draw_line_brush(brush, mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y, true);
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surface_reset_shader();
}
mouse_pre_draw_x = mouse_cur_x;
mouse_pre_draw_y = mouse_cur_y;
if(mouse_release(mb_left)) {
mouse_holding = false;
apply_draw_surface();
}
}
BLEND_NORMAL;
mouse_pre_x = mouse_cur_x;
mouse_pre_y = mouse_cur_y;
}
function drawPreview(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
if(isEraser) draw_set_color(c_white);
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mouse_line_drawing = false;
//print($"Drawing {mouse_cur_x}, {mouse_cur_y}, [{draw_get_color()}, {draw_get_alpha()}] {surface_get_target()}");
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if(mouse_pre_draw_x != undefined && mouse_pre_draw_y != undefined && key_mod_press(SHIFT)) {
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canvas_draw_line_brush(brush, mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y);
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mouse_line_drawing = true;
mouse_line_x0 = min(mouse_cur_x, mouse_pre_draw_x);
mouse_line_y0 = min(mouse_cur_y, mouse_pre_draw_y);
mouse_line_x1 = max(mouse_cur_x, mouse_pre_draw_x) + 1;
mouse_line_y1 = max(mouse_cur_y, mouse_pre_draw_y) + 1;
} else
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canvas_draw_point_brush(brush, mouse_cur_x, mouse_cur_y);
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}
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function drawPostOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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if(!mouse_line_drawing) return;
if(brush.brush_sizing) return;
if(!node.attributes.show_slope_check) return;
var _x0 = _x + mouse_line_x0 * _s;
var _y0 = _y + mouse_line_y0 * _s;
var _x1 = _x + mouse_line_x1 * _s;
var _y1 = _y + mouse_line_y1 * _s;
var _w = mouse_line_x1 - mouse_line_x0;
var _h = mouse_line_y1 - mouse_line_y0;
var _as = max(_w, _h) % min(_w, _h) == 0;
draw_set_alpha(0.5);
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draw_set_color(_as? COLORS._main_value_positive : COLORS._main_accent);
draw_rectangle(_x0, _y0, _x1, _y1, true);
draw_set_text(f_p3, fa_center, fa_top);
draw_text((_x0 + _x1) / 2, _y1 + 8, _w);
draw_set_text(f_p3, fa_left, fa_center);
draw_text(_x1 + 8, (_y0 + _y1) / 2, _h);
draw_set_alpha(1);
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}
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}