Pixel-Composer/objects/o_dialog_lua_reference/Draw_64.gml

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/// @description init
if !ready exit;
#region base UI
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DIALOG_DRAW_BG
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if(sFOCUS)
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DIALOG_DRAW_FOCUS
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draw_set_text(f_p0, fa_left, fa_top, COLORS._main_text);
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draw_text(dialog_x + ui(padding), dialog_y + ui(20), "Lua reference");
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#endregion
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#region content
var px = dialog_x + ui(padding);
var py = dialog_y + ui(title_height);
var pw = dialog_w - ui(padding + padding);
var ph = dialog_h - ui(title_height + padding);
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draw_sprite_stretched(THEME.ui_panel_bg, 1, px - ui(8), py - ui(8), pw + ui(16), ph + ui(16));
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sp_note.setFocusHover(sFOCUS, sHOVER);
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sp_note.draw(px, py);
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#endregion