Pixel-Composer/scripts/node_fluid_sim/node_fluid_sim.gml

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function Node_Fluid_Group(_x, _y, _group = noone) : Node_Collection(_x, _y, _group) constructor {
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name = "FluidSim";
color = COLORS.node_blend_fluid;
icon = THEME.fluid_sim;
ungroupable = false;
update_on_frame = true;
if(!LOADING && !APPENDING && !CLONING) {
var _domain = nodeBuild("Node_Fluid_Domain", -384, -32, self);
var _update = nodeBuild("Node_Fluid_Update", 0, -32, self);
var _render = nodeBuild("Node_Fluid_Render", 128, -32, self);
var _output = nodeBuild("Node_Group_Output", 384, -32, self);
_output.inputs[| 0].setFrom(_render.outputs[| 0]);
_render.inputs[| 0].setFrom(_update.outputs[| 0]);
_update.inputs[| 0].setFrom(_domain.outputs[| 0]);
}
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static update = function() {
for( var i = 0, n = ds_list_size(nodes); i < n; i++ ) {
var node = nodes[| i];
if(!is_instanceof(node, Node_Fluid_Render)) continue;
if(node.cacheExist()) node.cachedPropagate();
}
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}
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PATCH_STATIC
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}