Pixel-Composer/shaders/sh_noise_cristal/sh_noise_cristal.yy

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{
"$GMShader":"",
"%Name":"sh_noise_cristal",
"name":"sh_noise_cristal",
"parent":{
"name":"noise",
"path":"folders/shader/noise.yy",
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},
"resourceType":"GMShader",
"resourceVersion":"2.0",
"type":1,
}