mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-27 07:26:33 +01:00
29 lines
542 B
Text
29 lines
542 B
Text
|
//
|
||
|
// Simple passthrough fragment shader
|
||
|
//
|
||
|
varying vec2 v_vTexcoord;
|
||
|
varying vec4 v_vColour;
|
||
|
|
||
|
uniform vec4 palette[64];
|
||
|
uniform float paletteAmount;
|
||
|
|
||
|
uniform float shift;
|
||
|
|
||
|
void main() {
|
||
|
vec4 c = texture2D( gm_BaseTexture, v_vTexcoord );
|
||
|
|
||
|
float minDist = 999.;
|
||
|
float index = 0.;
|
||
|
|
||
|
for(float i = 0.; i < paletteAmount; i++) {
|
||
|
float _dist = distance(c.rgb, palette[int(i)].rgb);
|
||
|
if(_dist < minDist) {
|
||
|
minDist = _dist;
|
||
|
index = i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
index = mod(index + shift, paletteAmount);
|
||
|
gl_FragColor = palette[int(index)];
|
||
|
}
|