Pixel-Composer/scripts/node_delay/node_delay.gml

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function Node_Delay(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Delay";
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is_simulation = true;
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newInput(0, nodeValue_Surface("Surface", self));
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newInput(1, nodeValue_Int("Frames", self, 1));
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newInput(2, nodeValue_Bool("Loop", self, false));
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newOutput(0, nodeValue_Output("Surface", self, VALUE_TYPE.surface, noone));
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input_display_list = [ 0,
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["Delay", false], 1, 2,
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];
surf_indexes = [];
static processData_prebatch = function() {
surf_indexes = array_verify(surf_indexes, process_amount);
for( var i = 0; i < process_amount; i++ )
surf_indexes[i] = array_verify(surf_indexes[i], TOTAL_FRAMES);
}
static processData = function(_output, _data, _output_index, _array_index = 0) {
var _surf = _data[0];
var _frme = _data[1];
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var _loop = _data[2];
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var _time = CURRENT_FRAME;
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var _frtm = _time - _frme;
if(_loop) _frtm = (_frtm + TOTAL_FRAMES) % TOTAL_FRAMES;
else _frtm = clamp(_frtm, 0, TOTAL_FRAMES - 1);
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var _sw = surface_get_width_safe(_surf);
var _sh = surface_get_height_safe(_surf);
surf_indexes[_array_index][_time] = surface_verify(surf_indexes[_array_index][_time], _sw, _sh);
surface_set_target(surf_indexes[_array_index][_time]);
DRAW_CLEAR
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BLEND_OVERRIDE
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draw_surface_safe(_surf);
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BLEND_NORMAL
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surface_reset_target();
_output = surface_verify(_output, _sw, _sh);
surface_set_target(_output);
DRAW_CLEAR
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BLEND_OVERRIDE
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if(0 <= _frtm && _frtm < TOTAL_FRAMES) {
draw_surface_safe(surf_indexes[_array_index][_frtm]);
surface_free(surf_indexes[_array_index][_frtm]);
surf_indexes[_array_index][_frtm] = 0;
}
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BLEND_NORMAL
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surface_reset_target();
return _output;
}
}