Pixel-Composer/scripts/node_smoke_turbulence/node_smoke_turbulence.gml

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function Node_Smoke_Turbulence(_x, _y, _group = noone) : Node_Smoke(_x, _y, _group) constructor {
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name = "Turbulence";
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setDimension(96, 96);
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manual_ungroupable = false;
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inputs[| 0] = nodeValue("Domain", self, JUNCTION_CONNECT.input, VALUE_TYPE.sdomain, noone)
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.setVisible(true, true);
inputs[| 1] = nodeValue("Effect area", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, DEF_AREA)
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.setDisplay(VALUE_DISPLAY.area, { useShape : false });
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inputs[| 2] = nodeValue("Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.10)
.setDisplay(VALUE_DISPLAY.slider, { range: [-1, 1, 0.01] });
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inputs[| 3] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 4)
.setDisplay(VALUE_DISPLAY.slider, { range: [1, 16, 0.01] });
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inputs[| 4] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, seed_random(6))
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.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[| 4].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) });
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inputs[| 5] = nodeValue("Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_button, [ "Override", "Add" ]);
input_display_list = [
["Domain", false], 0,
["Turbulence", false], 5, 1, 2, 4, 3
];
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outputs[| 0] = nodeValue("Domain", self, JUNCTION_CONNECT.output, VALUE_TYPE.sdomain, noone);
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
inputs[| 1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
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}
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static update = function(frame = CURRENT_FRAME) {
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var _dom = inputs[| 0].getValue(frame);
var _are = inputs[| 1].getValue(frame);
var _str = inputs[| 2].getValue(frame);
var _sca = inputs[| 3].getValue(frame);
var _sed = inputs[| 4].getValue(frame);
var _mod = inputs[| 5].getValue(frame);
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FLUID_DOMAIN_CHECK
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outputs[| 0].setValue(_dom);
var vSurface = surface_create_size(_dom.sf_velocity);
surface_set_target(vSurface)
draw_clear_alpha(0., 0.);
shader_set(sh_fd_turbulence);
BLEND_OVERRIDE;
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shader_set_uniform_f(shader_get_uniform(sh_fd_turbulence, "scale"), _sca);
shader_set_uniform_f(shader_get_uniform(sh_fd_turbulence, "seed"), _sed);
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shader_set_uniform_f(shader_get_uniform(sh_fd_turbulence, "strength"), _str);
draw_sprite_stretched(s_fx_pixel, 0, _are[0] - _are[2], _are[1] - _are[3], _are[2] * 2, _are[3] * 2);
BLEND_NORMAL;
shader_reset();
surface_reset_target();
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fd_rectangle_set_target(_dom, _mod? FD_TARGET_TYPE.ADD_VELOCITY : FD_TARGET_TYPE.REPLACE_VELOCITY);
draw_surface_safe(vSurface);
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fd_rectangle_reset_target(_dom);
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surface_free(vSurface);
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(s_node_smokeSim_turbulence, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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}
}