Pixel-Composer/scripts/node_array_remove/node_array_remove.gml

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function Node_Array_Remove(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Array Remove";
previewable = false;
w = 96;
h = 32 + 24;
min_h = h;
inputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0)
.setVisible(true, true);
inputs[| 1] = nodeValue("Type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_button, [ "Index", "Value" ])
.rejectArray();
inputs[| 2] = nodeValue("Index", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0);
inputs[| 3] = nodeValue("Value", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0)
.setVisible(true, true);
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inputs[| 4] = nodeValue("Spread array", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false )
.rejectArray();
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outputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, 0);
static step = function() {
var type = inputs[| 1].getValue();
inputs[| 2].setVisible(type == 0, type == 0);
inputs[| 3].setVisible(type == 1, type == 1);
inputs[| 0].type = VALUE_TYPE.any;
inputs[| 3].type = VALUE_TYPE.any;
outputs[| 0].type = VALUE_TYPE.any;
if(inputs[| 0].value_from != noone) {
var type = inputs[| 0].value_from.type;
inputs[| 0].type = type;
inputs[| 3].type = type;
outputs[| 0].type = type;
}
}
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static update = function(frame = PROJECT.animator.current_frame) {
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var _arr = inputs[| 0].getValue();
if(!is_array(_arr)) return;
var type = inputs[| 1].getValue();
var index = inputs[| 2].getValue();
var value = inputs[| 3].getValue();
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var spred = inputs[| 4].getValue();
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var arr = array_clone(_arr);
if(type == 0) {
if(!is_array(index)) index = [ index ];
array_sort(index, false);
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for( var i = 0, n = array_length(index); i < n; i++ ) {
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if(index[i] < 0) index[i] = array_length(arr) + index[i];
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array_delete(arr, index[i], 1);
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}
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} else {
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if(!spred || !is_array(value)) value = [ value ];
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for( var i = 0, n = array_length(value); i < n; i++ )
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array_remove(arr, value[i]);
}
outputs[| 0].setValue(arr);
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_array_remove, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}