Pixel-Composer/scripts/node_path_reverse/node_path_reverse.gml

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function Node_Path_Reverse(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Reverse Path";
previewable = false;
w = 96;
inputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone)
.setVisible(true, true);
outputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.output, VALUE_TYPE.pathnode, self);
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static getSegmentCount = function() {
var _path = inputs[| 0].getValue();
return struct_has(_path, "getSegmentCount")? _path.getSegmentCount() : 0;
}
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static getPointRatio = function(_rat) {
var _path = inputs[| 0].getValue();
if(!is_struct(_path) || !struct_has(_path, "getPointRatio"))
return [ 0, 0 ];
var _p = _path.getPointRatio(1 - _rat);
return _p;
}
function update() {
outputs[| 0].setValue(self);
}
static onDrawNode = function(xx, yy, _mx, _my, _s) {
var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_path_trim, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}