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https://github.com/Ttanasart-pt/Pixel-Composer.git
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55 lines
2.6 KiB
Plaintext
55 lines
2.6 KiB
Plaintext
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#define get_temp_directory
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if (os_type == os_windows) {
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if (directory_exists(environment_get_variable("TMP"))) {
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return filename_absolute(environment_get_variable("TMP"));
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}
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if (directory_exists(environment_get_variable("TEMP"))) {
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return filename_absolute(environment_get_variable("TEMP"));
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}
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if (directory_exists(environment_get_variable("USERPROFILE"))) {
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return filename_absolute(environment_get_variable("USERPROFILE"));
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}
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return filename_absolute(environment_get_variable("WINDIR"));
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} else {
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if (directory_exists(environment_get_variable("TMPDIR"))) {
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return filename_absolute(environment_get_variable("TMPDIR"));
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}
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if (directory_exists(environment_get_variable("TMP"))) {
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return filename_absolute(environment_get_variable("TMP"));
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}
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if (directory_exists(environment_get_variable("TEMP"))) {
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return filename_absolute(environment_get_variable("TEMP"));
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}
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if (directory_exists(environment_get_variable("TEMPDIR"))) {
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return filename_absolute(environment_get_variable("TEMPDIR"));
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}
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return "/tmp/";
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}
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#define generate_working_directory
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// generate_working_directory() - Call this Function at Game Start
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// Sets get_working_directory() to Mac App Bundle Resources Folder
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if (os_type != os_macosx) { return true; }
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success = false;
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exe_pname = get_program_directory(); // = "/Path/To/YourAppBundle.app/Contents/MacOS/";
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macos_dname = filename_dir(exe_pname); // = "/Path/To/YourAppBundle.app/Contents/MacOS";
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macos_bname = filename_name(macos_dname); // = "MacOS";
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contents_dname = filename_dir(macos_dname); // = "/Path/To/YourAppBundle.app/Contents";
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contents_bname = filename_name(contents_dname); // = "Contents";
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app_dname = filename_dir(contents_dname); // = "/Path/To/YourAppBundle.app";
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app_ename = filename_ext(app_dname); // = ".app";
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contents_pname = filename_path(macos_dname); // = "/Path/To/YourAppBundle.app/Contents/";
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resources_pname = contents_pname + "Resources/"; // = "/Path/To/YourAppBundle.app/Contents/Resources/";
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// if running from the IDE change working directory to:
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if (directory_exists(game_save_id + "/game/assets/")) {
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success = set_working_directory(game_save_id + "/game/assets/");
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} // if "/Path/To/YourAppBundle.app/Contents/MacOS/YourExe" and "/Path/To/YourAppBundle.app/Contents/Resources/" exists
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else if (macos_bname == "MacOS" && contents_bname == "Contents" && app_ename == ".app" && directory_exists(resources_pname)) {
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// set working directory to "/Path/To/YourAppBundle.app/Contents/Resources/" and allow loading normal included files
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success = set_working_directory(resources_pname);
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}
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return success;
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