Pixel-Composer/scripts/node_gamma_map/node_gamma_map.gml

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function Node_Gamma_Map(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Gamma Map";
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 1] = nodeValue("Invert", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
inputs[| 2] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 2;
input_display_list = [ 2, 0, 1, ];
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
attribute_surface_depth();
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
surface_set_shader(_outSurf, sh_gamma_map);
shader_set_i("invert", _data[1])
draw_surface_safe(_data[0], 0, 0);
surface_reset_shader();
return _outSurf;
} #endregion
}