Pixel-Composer/scripts/wav_file_read/wav_file_read.gml

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function file_read_ASCII(file, amo = 1) {
var b = "";
repeat(amo)
b += chr(buffer_read(file, buffer_u8));
//b += chr(file_bin_read_byte(file));
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return b;
}
function file_read_bytes(file, amo = 1, signed = false, little_endian = true) {
var b = 0;
var m = little_endian? 1 : 1 << ((amo - 1) * 8);
repeat(amo) {
//b += file_bin_read_byte(file) * m;
b += buffer_read(file, buffer_u8) * m;
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m = little_endian? m * 256 : m / 256;
}
if(signed) {
var mv = 1 << (amo * 8 - 1) - 1;
if(b > mv)
b -= (1 << (amo * 8));
}
return b;
}
function file_read_wav(path) {
wav_file_reader = buffer_load(path);
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wav_file_reading = true;
wav_file_prg = 0;
if(wav_file_reader == -1) {
noti_warning("File read error.");
return noone;
}
wav_file_load_time = current_time;
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var _buffer_size = buffer_get_size(wav_file_reader);
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//RIFF
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var debug_str = $">> READING WAV [{path}] <<\n";
debug_str += $"Buffer size: {_buffer_size}\n\n";
debug_str += "-- RIFF --\n";
var b = file_read_ASCII(wav_file_reader, 4); debug_str += $"{b}\n";
var l = buffer_read(wav_file_reader, buffer_u32); debug_str += $"Packages: {l}\n";
var w = file_read_ASCII(wav_file_reader, 4); debug_str += $"{w}\n";
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if(b != "RIFF" || w != "WAVE") {
printIf(global.FLAG.wav_import, debug_str);
noti_warning("Not a valid .wav file.");
return noone;
}
if(buffer_get_size(wav_file_reader) != l + 8)
noti_warning(".wav file has different size than the package header. This may cause reading error.");
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//FORMAT
debug_str += "-- FORMAT --\n";
var b = file_read_ASCII(wav_file_reader, 4); debug_str += $"{b}\n";
var l = buffer_read(wav_file_reader, buffer_u32); debug_str += $"Length: {l}\n";
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if(l != 16) {
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printIf(global.FLAG.wav_import, debug_str);
noti_warning("File format not supported, the audio file need to be 8, 16 bit uncompressed PCM wav with no extension.");
return noone;
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}
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var l = buffer_read(wav_file_reader, buffer_u16); debug_str += $"Linear quantize: {l}\n";
var ch = buffer_read(wav_file_reader, buffer_u16); debug_str += $"Channels: {ch}\n";
var sm = buffer_read(wav_file_reader, buffer_u32); debug_str += $"Sample: {sm}\n";
var l = buffer_read(wav_file_reader, buffer_u32); debug_str += $"BPS: {l}\n";
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var br = buffer_read(wav_file_reader, buffer_u16); debug_str += $"Byterate: {br}\n";
var l = buffer_read(wav_file_reader, buffer_u16); debug_str += $"Bit/Sam: {l}\n";
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//DATA
debug_str += "-- DATA --\n";
var b = file_read_ASCII(wav_file_reader, 4); debug_str += $"{b}\n";
var l = buffer_read(wav_file_reader, buffer_u32); debug_str += $"Length: {l}\n";
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var bpc = br / ch;
var bits = l / br;
var data = array_create(ch);
var dataF = [ array_create(bits) ];
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debug_str += "-- READ --\n";
debug_str += $"Channels: {ch}\n";
debug_str += $"BPC: {bpc * 8}\n";
debug_str += $"bits: {bits}\n";
debug_str += $"samples: {sm}\n";
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debug_str += $"duration: {real(bits) / real(sm)}s\n";
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for( var j = 0; j < ch; j++ )
data[j] = array_create(bits);
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wav_file_range = [0, 0];
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var _buffer_left = _buffer_size - buffer_tell(wav_file_reader);
if(_buffer_left < l) {
noti_warning($"The file is smaller than the definded length. ({_buffer_left} < {l})");
bits = floor(_buffer_left / br);
}
content = new audioObject(sm, ch);
content.sound = data;
content.soundF = dataF;
content.bit_depth = bpc * 8;
content.duration = real(bits) / real(sm);
content.packet = bits;
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printIf(global.FLAG.wav_import, debug_str);
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return content;
}
function file_read_wav_step() {
if(!wav_file_reading) return false;
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if(!content) return false;
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var t = current_time;
var bf_type, lim;
if(content.bit_depth == 8) { bf_type = buffer_u8; lim = 255; }
else if(content.bit_depth == 16) { bf_type = buffer_s16; lim = 32_768; }
else if(content.bit_depth == 32) { bf_type = buffer_s32; lim = 2_147_483_648; }
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for(; wav_file_prg < content.packet; wav_file_prg++ ) {
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var ch = 0;
var cha = content.channels;
var j = 0;
repeat( cha ) {
var b = buffer_read(wav_file_reader, bf_type) / lim;
ch += b;
content.sound[j][wav_file_prg] = b;
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j++;
}
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content.soundF[0][wav_file_prg] = ch / content.channels;
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if(current_time - t > 1000 / 30) return false;
}
//printIf(global.FLAG.wav_import, $"Wav range: {wav_file_range}");
printIf(global.FLAG.wav_import, $"Load file complete in: {(current_time - wav_file_load_time) / 1000} s.");
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wav_file_reading = false;
buffer_delete(wav_file_reader);
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return true;
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}