Pixel-Composer/scripts/canvas_tool_fill/canvas_tool_fill.gml

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function canvas_tool_fill(toolAttr) : canvas_tool() constructor {
self.tool_attribute = toolAttr;
relative = true;
mouse_cur_x = 0;
mouse_cur_y = 0;
function step(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
var _thr = tool_attribute.thres;
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var _fill_type = tool_attribute.fillType;
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mouse_cur_x = round((_mx - _x) / _s - 0.5);
mouse_cur_y = round((_my - _y) / _s - 0.5);
surface_w = surface_get_width(_canvas_surface);
surface_h = surface_get_height(_canvas_surface);
if(mouse_press(mb_left, active) && point_in_rectangle(mouse_cur_x, mouse_cur_y, 0, 0, surface_w - 1, surface_h - 1)) {
node.storeAction();
surface_set_target(_canvas_surface);
switch(_fill_type) {
case 0 : canvas_flood_fill_scanline(_canvas_surface, mouse_cur_x, mouse_cur_y, _thr, false); break;
case 1 : canvas_flood_fill_scanline(_canvas_surface, mouse_cur_x, mouse_cur_y, _thr, true); break;
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case 2 : canvas_flood_fill_all(_canvas_surface, mouse_cur_x, mouse_cur_y, _thr); break;
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}
surface_reset_target();
node.surface_store_buffer();
}
}
function drawPreview(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
}
}