2022-12-13 09:20:36 +01:00
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function Node_Blur_Radial(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
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2022-12-27 04:00:50 +01:00
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name = "Radial blur";
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2022-01-13 05:24:03 +01:00
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2022-12-21 02:30:23 +01:00
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shader = sh_blur_radial;
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uniform_str = shader_get_uniform(shader, "strength");
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uniform_cen = shader_get_uniform(shader, "center");
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2022-12-27 04:00:50 +01:00
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uniform_sam = shader_get_uniform(shader, "sampleMode");
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2022-01-13 05:24:03 +01:00
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inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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2022-12-27 04:00:50 +01:00
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2022-01-13 05:24:03 +01:00
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inputs[| 1] = nodeValue(1, "Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2);
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inputs[| 2] = nodeValue(2, "Center", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
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2022-12-27 04:00:50 +01:00
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.setDisplay(VALUE_DISPLAY.vector)
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2022-12-27 13:30:02 +01:00
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.setUnitRef(function(index) { return getDimension(index); });
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2022-12-27 04:00:50 +01:00
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inputs[| 3] = nodeValue(3, "Oversample mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Empty", "Clamp", "Repeat" ]);
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2022-01-13 05:24:03 +01:00
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2022-09-21 06:09:40 +02:00
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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2022-01-13 05:24:03 +01:00
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2022-12-27 04:00:50 +01:00
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input_display_list = [
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["Surface", false], 0, 3,
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["Effect", false], 1, 2,
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];
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2022-12-19 13:35:30 +01:00
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static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
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2022-01-13 05:24:03 +01:00
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var pos = inputs[| 2].getValue();
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var px = _x + pos[0] * _s;
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var py = _y + pos[1] * _s;
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2022-12-19 13:35:30 +01:00
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inputs[| 1].drawOverlay(active, px, py, _s, _mx, _my, _snx, _sny, 0, 64, THEME.anchor_scale_hori);
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inputs[| 2].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
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2022-01-13 05:24:03 +01:00
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}
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2022-01-18 05:31:19 +01:00
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static process_data = function(_outSurf, _data, _output_index) {
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2022-01-13 05:24:03 +01:00
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var _str = _data[1];
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var _cen = _data[2];
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2022-12-27 04:00:50 +01:00
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var _sam = _data[3];
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2022-01-13 05:24:03 +01:00
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_cen[0] /= surface_get_width(_outSurf);
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_cen[1] /= surface_get_height(_outSurf);
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surface_set_target(_outSurf);
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draw_clear_alpha(0, 0);
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2022-12-27 04:00:50 +01:00
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BLEND_OVER
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2022-01-13 05:24:03 +01:00
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2022-12-21 02:30:23 +01:00
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shader_set(shader);
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2022-01-13 05:24:03 +01:00
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shader_set_uniform_f(uniform_str, _str);
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shader_set_uniform_f_array(uniform_cen, _cen);
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2022-12-27 04:00:50 +01:00
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shader_set_uniform_i(uniform_sam, _sam);
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2022-01-13 05:24:03 +01:00
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draw_surface_safe(_data[0], 0, 0);
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shader_reset();
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BLEND_NORMAL
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surface_reset_target();
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return _outSurf;
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}
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}
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