Pixel-Composer/scripts/node_blur_simple/node_blur_simple.gml

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2022-12-27 04:00:50 +01:00
function Node_Blur_Simple(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
name = "Simple blur";
shader = sh_blur_simple;
uniform_dim = shader_get_uniform(shader, "dimension");
uniform_siz = shader_get_uniform(shader, "size");
uniform_sam = shader_get_uniform(shader, "sampleMode");
uniform_umk = shader_get_uniform(shader, "useMask");
uniform_msk = shader_get_sampler_index(shader, "mask");
inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue(1, "Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 3)
.setDisplay(VALUE_DISPLAY.slider, [1, 32, 1]);
inputs[| 2] = nodeValue(2, "Oversample mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Empty", "Clamp", "Repeat" ]);
inputs[| 3] = nodeValue(3, "Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
input_display_list = [
["Surface", false], 0, 3, 2,
["Effect", false], 1,
];
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
static process_data = function(_outSurf, _data, _output_index) {
if(!is_surface(_data[0])) return _outSurf;
var _size = _data[1];
var _samp = _data[2];
var _mask = _data[3];
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
BLEND_OVER
shader_set(shader);
shader_set_uniform_f(uniform_dim, surface_get_width(_data[0]), surface_get_height(_data[0]));
shader_set_uniform_f(uniform_siz, _size);
shader_set_uniform_i(uniform_sam, _samp);
shader_set_uniform_i(uniform_umk, is_surface(_mask));
if(is_surface(_mask))
texture_set_stage(uniform_msk, surface_get_texture(_mask));
draw_surface_safe(_data[0], 0, 0);
shader_reset();
BLEND_NORMAL
surface_reset_target();
return _outSurf;
}
}