Pixel-Composer/scripts/node_camera/node_camera.gml

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function Node_Camera(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
name = "Camera";
preview_alpha = 0.5;
inputs[| 0] = nodeValue(0, "Scene", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue(1, "Focus area", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 16, 16, 4, 4, AREA_SHAPE.rectangle ])
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.setDisplay(VALUE_DISPLAY.area)
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.setUnitRef(function(index) { return getDimension(index); });
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
static getPreviewValue = function() { return inputs[| 0]; }
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static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
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if(array_length(current_data) == 0) return;
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var _out = outputs[| 0].getValue();
var _area = current_data[1];
var _px = _x + (_area[0] - _area[2]) * _s;
var _py = _y + (_area[1] - _area[3]) * _s;
draw_surface_ext_safe(_out, _px, _py, _s, _s);
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inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
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}
static process_data = function(_outSurf, _data, _output_index) {
var _area = _data[1];
var _dw = surface_valid_size(_area[2]) * 2;
var _dh = surface_valid_size(_area[3]) * 2;
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_outSurf = surface_verify(_outSurf, _dw, _dh);
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var _px = _area[0] - _dw / 2;
var _py = _area[1] - _dh / 2;
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
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BLEND_OVER
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draw_surface_safe(_data[0], -_px, -_py);
BLEND_NORMAL
surface_reset_target();
return _outSurf;
}
}