2022-12-22 03:09:55 +01:00
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function Node_Noise_Aniso(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
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2022-01-13 05:24:03 +01:00
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name = "Noise Anisotropic";
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shader = sh_ani_noise;
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uniform_noi = shader_get_uniform(shader, "noiseAmount");
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uniform_sed = shader_get_uniform(shader, "seed");
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uniform_pos = shader_get_uniform(shader, "position");
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2022-12-13 09:20:36 +01:00
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uniform_ang = shader_get_uniform(shader, "angle");
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2022-01-13 05:24:03 +01:00
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2022-11-21 06:38:44 +01:00
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inputs[| 0] = nodeValue(0, "Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2 )
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2022-01-13 05:24:03 +01:00
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 1] = nodeValue(1, "Amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 2, 16 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 2] = nodeValue(2, "Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, irandom(9999999));
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inputs[| 3] = nodeValue(3, "Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
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2022-12-27 04:00:50 +01:00
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.setDisplay(VALUE_DISPLAY.vector)
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2022-12-27 13:30:02 +01:00
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.setUnitRef(function(index) { return getDimension(index); });
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2022-01-13 05:24:03 +01:00
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2022-12-13 09:20:36 +01:00
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inputs[| 4] = nodeValue(4, "Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setDisplay(VALUE_DISPLAY.rotation);
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2022-01-13 05:24:03 +01:00
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input_display_list = [
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["Output", false], 0,
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2022-12-13 09:20:36 +01:00
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["Noise", false], 2, 1, 3, 4
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2022-01-13 05:24:03 +01:00
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];
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2022-09-21 06:09:40 +02:00
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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2022-01-13 05:24:03 +01:00
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2022-12-19 13:35:30 +01:00
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static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
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inputs[| 3].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
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2022-01-17 08:52:51 +01:00
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}
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2022-12-22 03:09:55 +01:00
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static process_data = function(_outSurf, _data, _output_index) {
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var _dim = _data[0];
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var _amo = _data[1];
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var _sed = _data[2];
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var _pos = _data[3];
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var _ang = _data[4];
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2022-01-13 05:24:03 +01:00
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2022-12-27 04:00:50 +01:00
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_outSurf = surface_verify(_outSurf, _dim[0], _dim[1]);
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2022-01-13 05:24:03 +01:00
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surface_set_target(_outSurf);
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shader_set(shader);
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shader_set_uniform_f_array(uniform_noi, _amo);
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2022-01-17 08:52:51 +01:00
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shader_set_uniform_f(uniform_pos, _pos[0] / _dim[0], _pos[1] / _dim[1]);
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2022-01-13 05:24:03 +01:00
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shader_set_uniform_f(uniform_sed, _sed);
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2022-12-13 09:20:36 +01:00
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shader_set_uniform_f(uniform_ang, degtorad(_ang));
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2022-01-13 05:24:03 +01:00
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draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
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shader_reset();
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surface_reset_target();
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2022-12-22 03:09:55 +01:00
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return _outSurf;
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2022-01-13 05:24:03 +01:00
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}
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2022-01-16 14:28:57 +01:00
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doUpdate();
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2022-01-13 05:24:03 +01:00
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}
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