Pixel-Composer/scripts/node_texture_remap/node_texture_remap.gml

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function Node_Texture_Remap(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
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name = "Texture remap";
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shader = sh_texture_remap;
uniform_map = shader_get_sampler_index(shader, "map");
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inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue(1, "RG Map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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static process_data = function(_outSurf, _data, _output_index) {
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if(!is_surface(_data[1])) return _outSurf;
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surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
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BLEND_OVER
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shader_set(shader);
texture_set_stage(uniform_map, surface_get_texture(_data[1]));
draw_surface_safe(_data[0], 0, 0);
shader_reset();
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BLEND_NORMAL
surface_reset_target();
return _outSurf;
}
}