Pixel-Composer/scripts/node_wrap/node_wrap.gml

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function Node_Warp(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
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name = "Warp";
inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue(1, "Top left", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ] )
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function(index) { return getDimension(index); });
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inputs[| 2] = nodeValue(2, "Top right", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ def_surf_size, 0 ] )
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function(index) { return getDimension(index); });
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inputs[| 3] = nodeValue(3, "Bottom left", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, def_surf_size ] )
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function(index) { return getDimension(index); });
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inputs[| 4] = nodeValue(4, "Bottom right", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ def_surf_size, def_surf_size ] )
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function(index) { return getDimension(index); });
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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drag_side = -1;
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drag_mx = 0;
drag_my = 0;
drag_s = [[0, 0], [0, 0]];
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static onValueUpdate = function(index) {
if(index != 0) return;
var _inSurf = inputs[| 0].getValue();
if(!is_surface(_inSurf)) return;
var ww = surface_get_width(_inSurf);
var hh = surface_get_height(_inSurf);
inputs[| 1].setValue([ 0, 0]);
inputs[| 2].setValue([ww, 0]);
inputs[| 3].setValue([ 0, hh]);
inputs[| 4].setValue([ww, hh]);
}
static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
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if(array_length(current_data) < ds_list_size(inputs)) return;
var _surf = outputs[| 0].getValue();
if(is_array(_surf)) {
if(array_length(_surf) == 0) return;
_surf = _surf[preview_index];
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}
var tl = current_data[1];
var tr = current_data[2];
var bl = current_data[3];
var br = current_data[4];
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tl[0] = _x + tl[0] * _s;
tr[0] = _x + tr[0] * _s;
bl[0] = _x + bl[0] * _s;
br[0] = _x + br[0] * _s;
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tl[1] = _y + tl[1] * _s;
tr[1] = _y + tr[1] * _s;
bl[1] = _y + bl[1] * _s;
br[1] = _y + br[1] * _s;
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draw_set_color(COLORS._main_accent);
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draw_line(tl[0], tl[1], tr[0], tr[1]);
draw_line(tl[0], tl[1], bl[0], bl[1]);
draw_line(br[0], br[1], tr[0], tr[1]);
draw_line(br[0], br[1], bl[0], bl[1]);
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if(inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
if(inputs[| 2].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
if(inputs[| 3].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
if(inputs[| 4].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
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var dx = 0;
var dy = 0;
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if(drag_side > -1) {
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dx = (_mx - drag_mx) / _s;
dy = (_my - drag_my) / _s;
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if(mouse_release(mb_left)) {
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drag_side = -1;
UNDO_HOLDING = false;
}
}
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draw_set_color(COLORS.node_overlay_gizmo_inactive);
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if(drag_side == 0) {
draw_line_width(tl[0], tl[1], tr[0], tr[1], 3);
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var _tlx = value_snap(drag_s[0][0] + dx, _snx);
var _tly = value_snap(drag_s[0][1] + dy, _sny);
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var _trx = value_snap(drag_s[1][0] + dx, _snx);
var _try = value_snap(drag_s[1][1] + dy, _sny);
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inputs[| 1].setValue([ _tlx, _tly ])
if(inputs[| 2].setValue([ _trx, _try ])) UNDO_HOLDING = true;
} else if(drag_side == 1) {
draw_line_width(tl[0], tl[1], bl[0], bl[1], 3);
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var _tlx = value_snap(drag_s[0][0] + dx, _snx);
var _tly = value_snap(drag_s[0][1] + dy, _sny);
var _blx = value_snap(drag_s[1][0] + dx, _snx);
var _bly = value_snap(drag_s[1][1] + dy, _sny);
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inputs[| 1].setValue([ _tlx, _tly ]);
if(inputs[| 3].setValue([ _blx, _bly ])) UNDO_HOLDING = true;
} else if(drag_side == 2) {
draw_line_width(br[0], br[1], tr[0], tr[1], 3);
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var _brx = value_snap(drag_s[0][0] + dx, _snx);
var _bry = value_snap(drag_s[0][1] + dy, _sny);
var _trx = value_snap(drag_s[1][0] + dx, _snx);
var _try = value_snap(drag_s[1][1] + dy, _sny);
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inputs[| 4].setValue([ _brx, _bry ]);
if(inputs[| 2].setValue([ _trx, _try ])) UNDO_HOLDING = true;
} else if(drag_side == 3) {
draw_line_width(br[0], br[1], bl[0], bl[1], 3);
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var _brx = value_snap(drag_s[0][0] + dx, _snx);
var _bry = value_snap(drag_s[0][1] + dy, _sny);
var _blx = value_snap(drag_s[1][0] + dx, _snx);
var _bly = value_snap(drag_s[1][1] + dy, _sny);
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inputs[| 4].setValue([ _brx, _bry ]);
if(inputs[| 3].setValue([ _blx, _bly ])) UNDO_HOLDING = true;
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} else if(active) {
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draw_set_color(COLORS._main_accent);
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if(distance_to_line_infinite(_mx, _my, tl[0], tl[1], tr[0], tr[1]) < 12) {
draw_line_width(tl[0], tl[1], tr[0], tr[1], 3);
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if(mouse_press(mb_left, active)) {
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drag_side = 0;
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drag_mx = _mx;
drag_my = _my;
drag_s = [ current_data[1], current_data[2] ];
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}
} else if(distance_to_line_infinite(_mx, _my, tl[0], tl[1], bl[0], bl[1]) < 12) {
draw_line_width(tl[0], tl[1], bl[0], bl[1], 3);
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if(mouse_press(mb_left, active)) {
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drag_side = 1;
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drag_mx = _mx;
drag_my = _my;
drag_s = [ current_data[1], current_data[3] ];
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}
} else if(distance_to_line_infinite(_mx, _my, br[0], br[1], tr[0], tr[1]) < 12) {
draw_line_width(br[0], br[1], tr[0], tr[1], 3);
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if(mouse_press(mb_left, active)) {
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drag_side = 2;
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drag_mx = _mx;
drag_my = _my;
drag_s = [ current_data[4], current_data[2] ];
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}
} else if(distance_to_line_infinite(_mx, _my, br[0], br[1], bl[0], bl[1]) < 12) {
draw_line_width(br[0], br[1], bl[0], bl[1], 3);
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if(mouse_press(mb_left, active)) {
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drag_side = 3;
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drag_mx = _mx;
drag_my = _my;
drag_s = [ current_data[4], current_data[3] ];
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}
}
}
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inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
inputs[| 2].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
inputs[| 3].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
inputs[| 4].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
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}
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static process_data = function(_outSurf, _data, _output_index) {
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var tl = _data[1];
var tr = _data[2];
var bl = _data[3];
var br = _data[4];
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
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BLEND_OVER
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draw_set_color(c_white);
var tex = surface_get_texture(_data[0]);
draw_primitive_begin_texture(pr_trianglestrip, tex);
var res = 4;
var _i0, _i1, _j0, _j1;
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var tl_x = tl[0];
var tl_y = tl[1];
var tr_x = tr[0];
var tr_y = tr[1];
var bl_x = bl[0];
var bl_y = bl[1];
var br_x = br[0];
var br_y = br[1];
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for( var i = 0; i < res; i++ ) {
for( var j = 0; j < res; j++ ) {
_i0 = i / res;
_i1 = (i + 1) / res;
_j0 = j / res;
_j1 = (j + 1) / res;
var _tlx = lerp(lerp(tl_x, tr_x, _i0), lerp(bl_x, br_x, _i0), _j0);
var _tly = lerp(lerp(tl_y, tr_y, _i0), lerp(bl_y, br_y, _i0), _j0);
var _trx = lerp(lerp(tl_x, tr_x, _i1), lerp(bl_x, br_x, _i1), _j0);
var _try = lerp(lerp(tl_y, tr_y, _i1), lerp(bl_y, br_y, _i1), _j0);
var _blx = lerp(lerp(tl_x, tr_x, _i0), lerp(bl_x, br_x, _i0), _j1);
var _bly = lerp(lerp(tl_y, tr_y, _i0), lerp(bl_y, br_y, _i0), _j1);
var _brx = lerp(lerp(tl_x, tr_x, _i1), lerp(bl_x, br_x, _i1), _j1);
var _bry = lerp(lerp(tl_y, tr_y, _i1), lerp(bl_y, br_y, _i1), _j1);
draw_vertex_texture(_tlx, _tly, _i0, _j0);
draw_vertex_texture(_trx, _try, _i1, _j0);
draw_vertex_texture(_blx, _bly, _i0, _j1);
draw_vertex_texture(_brx, _bry, _i1, _j1);
}
}
draw_primitive_end();
BLEND_NORMAL
surface_reset_target();
return _outSurf;
}
}