Pixel-Composer/scripts/node_iterate_each/node_iterate_each.gml

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function Node_Iterate_Each(_x, _y, _group = noone) : Node_Collection(_x, _y, _group) constructor {
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name = "Loop Array";
color = COLORS.node_blend_loop;
icon = THEME.loop;
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combine_render_time = false;
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iterated = 0;
inputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, [] )
.setVisible(true, true);
outputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, [] );
custom_input_index = ds_list_size(inputs);
custom_output_index = ds_list_size(inputs);
loop_start_time = 0;
ALWAYS_FULL = true;
if(!LOADING && !APPENDING && !CLONING) {
var input = nodeBuild("Node_Iterator_Each_Input", -256, -32, self);
var output = nodeBuild("Node_Iterator_Each_Output", 256, -32, self);
output.inputs[| 0].setFrom(input.outputs[| 0]);
}
static getNextNodesRaw = function() {
return __nodeLeafList(getNodeList());
}
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static getNextNodes = function() {
initLoop();
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return __nodeLeafList(getNodeList());
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}
static onStep = function() {
var type = inputs[| 0].value_from == noone? VALUE_TYPE.any : inputs[| 0].value_from.type;
inputs[| 0].type = type;
}
static initLoop = function() {
resetRender();
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iterated = 0;
loop_start_time = get_timer();
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var arrIn = inputs[| 0].getValue();
var arrOut = outputs[| 0].getValue();
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if(array_length(arrOut) != array_length(arrIn)) {
surface_array_free(arrOut);
outputs[| 0].setValue([])
}
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LOG_LINE_IF(global.DEBUG_FLAG.render, "Loop begin");
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}
static getIterationCount = function() {
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var arrIn = inputs[| 0].getValue();
var maxIter = is_array(arrIn)? array_length(arrIn) : 0;
if(!is_real(maxIter)) maxIter = 1;
return maxIter;
}
static iterationUpdate = function() {
var siz = ds_list_size(outputs); // check if every output is updated
for( var i = custom_output_index; i < siz; i++ ) {
var _o = outputs[| i];
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if(!_o.node.rendered) return;
}
var maxIter = getIterationCount();
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iterated++;
LOG_BLOCK_START();
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LOG_IF(global.DEBUG_FLAG.render, "Iteration update: " + string(iterated) + "/" + string(maxIter));
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if(iterated >= maxIter) {
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LOG_IF(global.DEBUG_FLAG.render, "Iteration complete");
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render_time = get_timer() - loop_start_time;
} else {
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LOG_IF(global.DEBUG_FLAG.render, "Iteration not completed, reset render status.");
resetRender();
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}
LOG_BLOCK_END();
}
static iterationStatus = function() {
if(iterated >= getIterationCount())
return ITERATION_STATUS.complete;
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return ITERATION_STATUS.loop;
}
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PATCH_STATIC
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}