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56 lines
1.5 KiB
Text
56 lines
1.5 KiB
Text
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/// @func BBMOD_State(_name)
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///
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/// @extends BBMOD_Class
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///
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/// @desc A state of a state machine.
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///
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/// @param {String} _name The name of the state.
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///
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/// @see BBMOD_StateMachine
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function BBMOD_State(_name)
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: BBMOD_Class() constructor
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{
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BBMOD_CLASS_GENERATED_BODY;
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/// @var {Struct.BBMOD_StateMachine} The state machine to which this state
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/// belongs or `undefined`.
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/// @readonly
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StateMachine = undefined;
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/// @var {String} The name of the state.
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Name = _name;
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/// @var {Function} A function executed when a state machines enters this
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/// state. Should take the state as the first argument. Default value is
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/// `undefined`.
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OnEnter = undefined;
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/// @var {Function} A function executed while the state is active. Should
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/// take the state as the first argument and delta time as the second.
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/// Default value is `undefined`.
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OnUpdate = undefined;
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/// @var {Function} A function executed when a state machine exists this
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/// state. Should take the state as the first argument. Default value is
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/// `undefined`.
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OnExit = undefined;
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/// @var {Bool} If `true` then the state is currently active.
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/// @readonly
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IsActive = false;
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/// @var {Real}
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/// @private
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__activeSince = 0;
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/// @func get_duration()
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///
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/// @desc Retrieves how long (in milliseconds) has the state been active for.
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///
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/// @return {Real} Number of milliseconds for which has the state been active.
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static get_duration = function () {
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gml_pragma("forceinline");
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return (current_time - __activeSince);
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};
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}
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