Pixel-Composer/scripts/node_polar/node_polar.gml

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function Node_Polar(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Polar";
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 2] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]);
inputs[| 3] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 3;
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [ 3,
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["Output", false], 0, 1, 2,
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]
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attribute_surface_depth();
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attribute_interpolation();
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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surface_set_shader(_outSurf, sh_polar);
shader_set_interpolation(_data[0]);
draw_surface_safe(_data[0], 0, 0);
surface_reset_shader();
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_outSurf = mask_apply(_data[0], _outSurf, _data[1], _data[2]);
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return _outSurf;
}
}