Pixel-Composer/scripts/gradients_function/gradients_function.gml

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enum GRADIENT_INTER {
smooth,
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none,
hue
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}
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function gradientKey(time, value) constructor {
self.time = time;
self.value = value;
static clone = function() { return new gradientKey(time, value); }
static serialize = function() {
var m = ds_map_create();
m[? "time"] = time;
m[? "value"] = value;
return m;
}
}
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function gradientObject(color = c_black) constructor {
if(is_array(color))
keys = [ new gradientKey(0, color[0]), new gradientKey(1, color[1]) ];
else
keys = [ new gradientKey(0, color) ];
type = GRADIENT_INTER.smooth;
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static clone = function() {
var g = new gradientObject();
for( var i = 0; i < array_length(keys); i++ ) {
g.keys[i] = keys[i].clone();
}
g.type = type;
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return g;
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}
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static add = function(_addkey, _deleteDup = true) {
if(array_length(keys) == 0) {
array_push(keys, _addkey);
return;
}
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for(var i = 0; i < array_length(keys); i++) {
var _key = keys[i];
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if(_key.time == _addkey.time) {
if(_deleteDup)
_key.value = _addkey.value;
return;
} else if(_key.time > _addkey.time) {
array_insert(keys, i, _addkey);
return;
}
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}
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array_push(keys, _addkey);
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}
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static eval = function(position) {
if(array_length(keys) == 0) return c_black;
if(array_length(keys) == 1) return keys[0].value;
for(var i = 0; i < array_length(keys); i++) {
var _key = keys[i];
if(_key.time < position) continue;
if(_key.time == position) return keys[i].value;
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if(i == 0) //before first color
return keys[0].value;
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var c0 = keys[i - 1].value;
if(type == GRADIENT_INTER.smooth) {
var rat = (position - keys[i - 1].time) / (keys[i].time - keys[i - 1].time);
var c1 = keys[i].value;
return merge_color(c0, c1, rat);
} else if(type == GRADIENT_INTER.none) {
return c0;
}
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}
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return keys[array_length(keys) - 1].value; //after last color
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}
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static draw = function(_x, _y, _w, _h) {
static RES = 48;
var _step = _w / RES;
var _ox, _oc;
var uniform_grad_blend = shader_get_uniform(sh_gradient_display, "gradient_blend");
var uniform_grad = shader_get_uniform(sh_gradient_display, "gradient_color");
var uniform_grad_time = shader_get_uniform(sh_gradient_display, "gradient_time");
var uniform_grad_key = shader_get_uniform(sh_gradient_display, "gradient_keys");
var _grad_color = [];
var _grad_time = [];
for(var i = 0; i < array_length(keys); i++) {
if(keys[i].value == undefined) return;
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_grad_color[i * 4 + 0] = color_get_red(keys[i].value) / 255;
_grad_color[i * 4 + 1] = color_get_green(keys[i].value) / 255;
_grad_color[i * 4 + 2] = color_get_blue(keys[i].value) / 255;
_grad_color[i * 4 + 3] = 1;
_grad_time[i] = keys[i].time;
}
if(array_length(keys) == 0) {
draw_sprite_stretched(s_fx_pixel, 0, _x, _y, _w, _h)
} else {
shader_set(sh_gradient_display);
shader_set_uniform_i(uniform_grad_blend, type);
shader_set_uniform_f_array_safe(uniform_grad, _grad_color);
shader_set_uniform_f_array_safe(uniform_grad_time, _grad_time);
shader_set_uniform_i(uniform_grad_key, array_length(keys));
draw_sprite_stretched(s_fx_pixel, 0, _x, _y, _w, _h)
shader_reset();
}
}
static toArray = function() {
var _grad_color = [], _grad_time = [];
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for(var i = 0; i < array_length(keys); i++) {
if(is_undefined(keys[i].value)) continue;
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_grad_color[i * 4 + 0] = color_get_red(keys[i].value) / 255;
_grad_color[i * 4 + 1] = color_get_green(keys[i].value) / 255;
_grad_color[i * 4 + 2] = color_get_blue(keys[i].value) / 255;
_grad_color[i * 4 + 3] = 1;
_grad_time[i] = keys[i].time;
}
return [ _grad_color, _grad_time ];
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}
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static serialize = function() {
return json_stringify(self);
}
static deserialize = function(str) {
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var s = json_try_parse(str);
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type = s.type;
keys = [];
for( var i = 0; i < array_length(s.keys); i++ )
keys[i] = new gradientKey(s.keys[i].time, s.keys[i].value);
return self;
}
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}