Pixel-Composer/scripts/node_solid/node_solid.gml

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function Node_Solid(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Solid";
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inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF )
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 1] = nodeValue("Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white);
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inputs[| 2] = nodeValue("Empty", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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inputs[| 3] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 4] = nodeValue("Use mask dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [
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["Output", false], 0, 3, 4,
["Solid", false], 1, 2,
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];
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attribute_surface_depth();
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _dim = _data[0];
var _col = _data[1];
var _emp = _data[2];
var _msk = _data[3];
var _msd = _data[4];
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inputs[| 4].setVisible(is_surface(_msk));
if(is_surface(_msk) && _msd)
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_dim = [ surface_get_width_safe(_msk), surface_get_height_safe(_msk) ];
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_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
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if(_emp) {
surface_set_target(_outSurf);
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DRAW_CLEAR
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surface_reset_target();
return _outSurf;
}
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surface_set_target(_outSurf);
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DRAW_CLEAR
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shader_set(sh_solid);
if(is_surface(_msk))
draw_surface_stretched_ext(_msk, 0, 0, _dim[0], _dim[1], _col, 1);
else
draw_sprite_stretched_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], _col, 1);
shader_reset();
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surface_reset_target();
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return _outSurf;
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}
}