Pixel-Composer/scripts/node_array_reverse/node_array_reverse.gml

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function Node_Array_Reverse(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Array Reverse";
previewable = false;
w = 96;
h = 32 + 24;
min_h = h;
inputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0)
.setVisible(true, true);
outputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, 0);
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static update = function(frame = PROJECT.animator.current_frame) {
var _arr = getInputData(0);
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inputs[| 0].setType(VALUE_TYPE.any);
outputs[| 0].setType(VALUE_TYPE.any);
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if(!is_array(_arr)) return;
if(inputs[| 0].value_from != noone) {
var type = inputs[| 0].value_from.type;
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inputs[| 0].setType(type);
outputs[| 0].setType(type);
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}
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_arr = array_reverse(_arr);
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outputs[| 0].setValue(_arr);
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_array_reverse, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}