2023-02-28 09:43:01 +01:00
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function Node_HSV_Channel(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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2023-01-25 06:49:00 +01:00
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name = "HSV Extract";
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2022-12-27 04:00:50 +01:00
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2023-02-14 05:32:32 +01:00
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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2022-12-27 04:00:50 +01:00
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2023-02-14 05:32:32 +01:00
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outputs[| 0] = nodeValue("Hue", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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2023-03-05 07:16:44 +01:00
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2023-02-14 05:32:32 +01:00
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outputs[| 1] = nodeValue("Saturation", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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2023-03-05 07:16:44 +01:00
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2023-02-14 05:32:32 +01:00
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outputs[| 2] = nodeValue("Value", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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2022-12-27 04:00:50 +01:00
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2023-03-05 07:16:44 +01:00
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outputs[| 3] = nodeValue("Alpha", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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2023-03-19 09:17:39 +01:00
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attribute_surface_depth();
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2023-09-14 16:29:39 +02:00
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static processData = function(_outSurf, _data, output_index) { #region
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2022-12-27 04:00:50 +01:00
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surface_set_target(_outSurf);
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2023-03-19 09:17:39 +01:00
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DRAW_CLEAR
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2023-02-14 05:32:32 +01:00
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BLEND_OVERRIDE;
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2022-12-27 04:00:50 +01:00
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switch(output_index) {
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case 0 : shader_set(sh_channel_H); break;
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case 1 : shader_set(sh_channel_S); break;
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case 2 : shader_set(sh_channel_V); break;
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2023-03-05 07:16:44 +01:00
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case 3 : shader_set(sh_channel_A); break;
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2022-12-27 04:00:50 +01:00
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}
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draw_surface_safe(_data[0], 0, 0);
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shader_reset();
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2023-02-14 05:32:32 +01:00
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BLEND_NORMAL;
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2022-12-27 04:00:50 +01:00
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surface_reset_target();
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return _outSurf;
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2023-09-14 16:29:39 +02:00
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} #endregion
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2022-12-27 04:00:50 +01:00
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}
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