Pixel-Composer/scripts/node_3d_material/node_3d_material.gml

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function Node_3D_Material(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constructor {
name = "3D Material";
solid_surf = noone;
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inputs[| 0] = nodeValue("Texture", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone )
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.setVisible(true, true);
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inputs[| 1] = nodeValue("Diffuse", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 )
.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 2] = nodeValue("Specular", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 )
.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 3] = nodeValue("Shininess", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 );
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inputs[| 4] = nodeValue("Metalic", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false );
inputs[| 5] = nodeValue("Normal Map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone );
inputs[| 6] = nodeValue("Normal Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 )
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 2, 0.01 ] });
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inputs[| 7] = nodeValue("Roughness", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 )
.setDisplay(VALUE_DISPLAY.slider);
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outputs[| 0] = nodeValue("Material", self, JUNCTION_CONNECT.output, VALUE_TYPE.d3Material, noone);
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input_display_list = [ 0,
["Properties", false], 1, 2, 3, 4, 7,
["Normal", false], 5, 6,
];
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static processData = function(_output, _data, _output_index, _array_index = 0) {
var _surf = _data[0];
var _diff = _data[1];
var _spec = _data[2];
var _shin = _data[3];
var _metl = _data[4];
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var _nor = _data[5];
var _norS = _data[6];
var _roug = _data[7];
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if(!is_surface(_surf)) {
solid_surf = surface_verify(solid_surf, 1, 1);
_surf = solid_surf;
}
var _mat = new __d3dMaterial(_surf);
_mat.diffuse = _diff;
_mat.specular = _spec;
_mat.shine = _shin;
_mat.metalic = _metl;
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_mat.normal = _nor;
_mat.normalStr = _norS;
_mat.reflective = clamp(1 - _roug, 0, 1);
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return _mat;
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
var _mat = outputs[| 0].getValue();
if(_mat == noone) return;
if(is_array(_mat)) {
if(array_empty(_mat)) return;
_mat = _mat[0];
}
if(is_surface(_mat.surface))
draw_surface_bbox(_mat.surface, bbox);
}
}