mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-27 07:26:33 +01:00
25 lines
597 B
Text
25 lines
597 B
Text
|
varying vec2 v_vTexcoord;
|
||
|
varying vec4 v_vColour;
|
||
|
|
||
|
uniform int useSurf;
|
||
|
uniform sampler2D prevFrame;
|
||
|
|
||
|
uniform vec2 dimension;
|
||
|
uniform int axis;
|
||
|
uniform int invert;
|
||
|
uniform float size;
|
||
|
|
||
|
void main() {
|
||
|
vec2 px = v_vTexcoord * dimension - .5;
|
||
|
px /= size;
|
||
|
vec2 md = mod(px, 2.);
|
||
|
if(invert == 1)
|
||
|
md = 1. - md;
|
||
|
|
||
|
gl_FragColor = vec4(0.);
|
||
|
if((axis == 0 && md.y < 1.) || (axis == 1 && md.x < 1.))
|
||
|
gl_FragColor = texture2D( gm_BaseTexture, v_vTexcoord );
|
||
|
else if(useSurf == 1)
|
||
|
gl_FragColor = texture2D( prevFrame, v_vTexcoord );
|
||
|
}
|