Pixel-Composer/scripts/node_move_point/node_move_point.gml

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function Node_Move_Point(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Translate Point";
color = COLORS.node_blend_number;
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setDimension(96, 48);
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newInput(0, nodeValue_Vec2("Point", self, [ 0, 0, ]))
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.setVisible(true, true);
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newInput(1, nodeValue_Enum_Scroll("Mode", self, 0, [ "XY Shift", "Direction + Distance" ]));
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newInput(2, nodeValue_Vec2("Shift", self, [ 0, 0 ]));
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newInput(3, nodeValue_Rotation("Direction", self, 0));
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newInput(4, nodeValue_Float("Distance", self, 4 ));
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newOutput(0, nodeValue_Output("Result", self, VALUE_TYPE.float, [ 0, 0 ]))
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.setDisplay(VALUE_DISPLAY.vector);
static step = function() {
var _mode = getInputData(1);
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inputs[2].setVisible(_mode == 0);
inputs[3].setVisible(_mode == 1);
inputs[4].setVisible(_mode == 1);
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}
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static processData = function(_output, _data, _output_index, _array_index = 0) {
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var _pnt = _data[0];
var _mode = _data[1];
var _shf = _data[2];
var _dirr = _data[3];
var _diss = _data[4];
if(_mode == 0)
return [ _pnt[0] + _shf[0], _pnt[1] + _shf[1] ];
else if(_mode == 1)
return [ _pnt[0] + lengthdir_x(_diss, _dirr), _pnt[1] + lengthdir_y(_diss, _dirr) ];
}
}