Pixel-Composer/scripts/node_spout_send/node_spout_send.gml

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function Node_Spout_Send(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Spout Send";
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newInput(0, nodeValue_Text("Sender name", self, "PixelComposer"));
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newInput(1, nodeValue_Surface("Surface", self));
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newOutput(0, nodeValue_Output("Surface", self, VALUE_TYPE.surface, noone))
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.setVisible(false);
spoutIndex = spoutSenderInit();
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if(spoutIndex == noone) {
var _txt = "Spout initialize error";
logNode(_txt); noti_warning(_txt);
}
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surf_buff = buffer_create(1, buffer_grow, 1);
static update = function() { #region
if(spoutIndex == noone) return;
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var _name = inputs[0].getValue();
var _surf = inputs[1].getValue();
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if(!is_surface(_surf)) return;
var _sw = surface_get_width_safe(_surf);
var _sh = surface_get_height_safe(_surf);
buffer_resize(surf_buff, _sw * _sh * 4);
buffer_get_surface(surf_buff, _surf, 0);
spoutSetSenderName(spoutIndex, _name);
spoutSendPixels(spoutIndex, buffer_get_address(surf_buff), _sw, _sh);
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outputs[0].setValue(_surf);
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} #endregion
}