Pixel-Composer/scripts/node_wrap_perspective/node_wrap_perspective.gml

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function Node_Warp_Perspective(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Perspective Warp";
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newInput(0, nodeValue_Surface("Surface in", self));
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newInput(1, nodeValue_Bool("Active", self, true));
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active_index = 1;
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newInput(2, nodeValue_Vec2("Top left", self, [ 0, 0 ] ))
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.setUnitRef(function(index) /*=>*/ {return getDimension(index)}, VALUE_UNIT.reference);
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newInput(3, nodeValue_Vec2("Top right", self, [ 1, 0 ] ))
.setUnitRef(function(index) /*=>*/ {return getDimension(index)}, VALUE_UNIT.reference);
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newInput(4, nodeValue_Vec2("Bottom left", self, [ 0, 1 ] ))
.setUnitRef(function(index) /*=>*/ {return getDimension(index)}, VALUE_UNIT.reference);
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newInput(5, nodeValue_Vec2("Bottom right", self, [ 1, 1 ] ))
.setUnitRef(function(index) /*=>*/ {return getDimension(index)}, VALUE_UNIT.reference);
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newInput(6, nodeValue_Vec2("Top left", self, [ 0, 0 ] ))
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.setUnitRef(function(index) /*=>*/ {return getDimension(index)}, VALUE_UNIT.reference);
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newInput(7, nodeValue_Vec2("Top right", self, [ 1, 0 ] ))
.setUnitRef(function(index) /*=>*/ {return getDimension(index)}, VALUE_UNIT.reference);
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newInput(8, nodeValue_Vec2("Bottom left", self, [ 0, 1 ] ))
.setUnitRef(function(index) /*=>*/ {return getDimension(index)}, VALUE_UNIT.reference);
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newInput(9, nodeValue_Vec2("Bottom right", self, [ 1, 1 ] ))
.setUnitRef(function(index) /*=>*/ {return getDimension(index)}, VALUE_UNIT.reference);
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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input_display_list = [ 1,
["Surfaces", false], 0,
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["Warp", false], 6, 7, 8, 9,
]
attribute_surface_depth();
attribute_interpolation();
drag_side = -1;
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drag_mx = 0;
drag_my = 0;
drag_s = [[0, 0], [0, 0]];
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
PROCESSOR_OVERLAY_CHECK
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if(array_length(current_data) < array_length(inputs)) return;
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var _surf = outputs[0].getValue();
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if(is_array(_surf)) {
if(array_length(_surf) == 0) return;
_surf = _surf[preview_index];
}
if(drag_side > -1) {
dx = (_mx - drag_mx) / _s;
dy = (_my - drag_my) / _s;
if(mouse_release(mb_left)) {
drag_side = -1;
UNDO_HOLDING = false;
}
}
var tool = 1;
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var tl = array_clone(current_data[tool * 4 + 2]);
var tr = array_clone(current_data[tool * 4 + 3]);
var bl = array_clone(current_data[tool * 4 + 4]);
var br = array_clone(current_data[tool * 4 + 5]);
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tl[0] = _x + tl[0] * _s;
tr[0] = _x + tr[0] * _s;
bl[0] = _x + bl[0] * _s;
br[0] = _x + br[0] * _s;
tl[1] = _y + tl[1] * _s;
tr[1] = _y + tr[1] * _s;
bl[1] = _y + bl[1] * _s;
br[1] = _y + br[1] * _s;
draw_set_color(COLORS._main_accent);
draw_line(tl[0], tl[1], tr[0], tr[1]);
draw_line(tl[0], tl[1], bl[0], bl[1]);
draw_line(br[0], br[1], tr[0], tr[1]);
draw_line(br[0], br[1], bl[0], bl[1]);
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if(inputs[tool * 4 + 2].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
if(inputs[tool * 4 + 3].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
if(inputs[tool * 4 + 4].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
if(inputs[tool * 4 + 5].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
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var dx = 0;
var dy = 0;
draw_set_color(COLORS.node_overlay_gizmo_inactive);
if(drag_side == tool * 4 + 2) {
draw_line_width(tl[0], tl[1], tr[0], tr[1], 3);
var _tlx = value_snap(drag_s[0][0] + dx, _snx);
var _tly = value_snap(drag_s[0][1] + dy, _sny);
var _trx = value_snap(drag_s[1][0] + dx, _snx);
var _try = value_snap(drag_s[1][1] + dy, _sny);
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inputs[tool * 4 + 2].setValue([ _tlx, _tly ])
if(inputs[tool * 4 + 3].setValue([ _trx, _try ])) UNDO_HOLDING = true;
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} else if(drag_side == tool * 4 + 3) {
draw_line_width(tl[0], tl[1], bl[0], bl[1], 3);
var _tlx = value_snap(drag_s[0][0] + dx, _snx);
var _tly = value_snap(drag_s[0][1] + dy, _sny);
var _blx = value_snap(drag_s[1][0] + dx, _snx);
var _bly = value_snap(drag_s[1][1] + dy, _sny);
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inputs[tool * 4 + 2].setValue([ _tlx, _tly ]);
if(inputs[tool * 4 + 4].setValue([ _blx, _bly ])) UNDO_HOLDING = true;
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} else if(drag_side == tool * 4 + 4) {
draw_line_width(br[0], br[1], tr[0], tr[1], 3);
var _brx = value_snap(drag_s[0][0] + dx, _snx);
var _bry = value_snap(drag_s[0][1] + dy, _sny);
var _trx = value_snap(drag_s[1][0] + dx, _snx);
var _try = value_snap(drag_s[1][1] + dy, _sny);
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inputs[tool * 4 + 5].setValue([ _brx, _bry ]);
if(inputs[tool * 4 + 3].setValue([ _trx, _try ])) UNDO_HOLDING = true;
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} else if(drag_side == tool * 4 + 5) {
draw_line_width(br[0], br[1], bl[0], bl[1], 3);
var _brx = value_snap(drag_s[0][0] + dx, _snx);
var _bry = value_snap(drag_s[0][1] + dy, _sny);
var _blx = value_snap(drag_s[1][0] + dx, _snx);
var _bly = value_snap(drag_s[1][1] + dy, _sny);
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inputs[tool * 4 + 5].setValue([ _brx, _bry ]);
if(inputs[tool * 4 + 4].setValue([ _blx, _bly ])) UNDO_HOLDING = true;
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} else if(active) {
draw_set_color(COLORS._main_accent);
if(distance_to_line_infinite(_mx, _my, tl[0], tl[1], tr[0], tr[1]) < 12) {
draw_line_width(tl[0], tl[1], tr[0], tr[1], 3);
if(mouse_press(mb_left, active)) {
drag_side = tool * 4 + 2;
drag_mx = _mx;
drag_my = _my;
drag_s = [ current_data[tool * 4 + 2], current_data[tool * 4 + 3] ];
}
} else if(distance_to_line_infinite(_mx, _my, tl[0], tl[1], bl[0], bl[1]) < 12) {
draw_line_width(tl[0], tl[1], bl[0], bl[1], 3);
if(mouse_press(mb_left, active)) {
drag_side = tool * 4 + 3;
drag_mx = _mx;
drag_my = _my;
drag_s = [ current_data[tool * 4 + 2], current_data[tool * 4 + 4] ];
}
} else if(distance_to_line_infinite(_mx, _my, br[0], br[1], tr[0], tr[1]) < 12) {
draw_line_width(br[0], br[1], tr[0], tr[1], 3);
if(mouse_press(mb_left, active)) {
drag_side = tool * 4 + 4;
drag_mx = _mx;
drag_my = _my;
drag_s = [ current_data[tool * 4 + 5], current_data[tool * 4 + 3] ];
}
} else if(distance_to_line_infinite(_mx, _my, br[0], br[1], bl[0], bl[1]) < 12) {
draw_line_width(br[0], br[1], bl[0], bl[1], 3);
if(mouse_press(mb_left, active)) {
drag_side = tool * 4 + 5;
drag_mx = _mx;
drag_my = _my;
drag_s = [ current_data[tool * 4 + 5], current_data[tool * 4 + 4] ];
}
}
}
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inputs[tool * 4 + 2].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
inputs[tool * 4 + 3].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
inputs[tool * 4 + 4].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
inputs[tool * 4 + 5].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var tl = _data[6];
var tr = _data[7];
var bl = _data[8];
var br = _data[9];
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var sw = surface_get_width_safe(_data[0]);
var sh = surface_get_height_safe(_data[0]);
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surface_set_shader(_outSurf, sh_warp_4points_pers);
shader_set_interpolation(_data[0]);
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shader_set_f("t1", tl[0] / sw, tl[1] / sh);
shader_set_f("t2", tr[0] / sw, tr[1] / sh);
shader_set_f("t3", bl[0] / sw, bl[1] / sh);
shader_set_f("t4", br[0] / sw, br[1] / sh);
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draw_surface_safe(_data[0]);
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surface_reset_shader();
return _outSurf;
}
}