Pixel-Composer/scripts/node_pin/node_pin.gml

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function Node_create_Pin(_x, _y) {
var node = new Node_Pin(_x, _y);
ds_list_add(PANEL_GRAPH.nodes_list, node);
return node;
}
function Node_Pin(_x, _y) : Node(_x, _y) constructor {
name = "";
w = 32;
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h = 32;
min_h = 0;
auto_height = false;
junction_shift_y = 16;
previewable = false;
bg_spr = s_node_pin_bg;
bg_sel_spr = s_node_pin_bg_active;
inputs[| 0] = nodeValue(0, "In", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0 )
.setVisible(true, true);
outputs[| 0] = nodeValue(0, "Out", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, 0);
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static update = function() {
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inputs[| 0].type = inputs[| 0].value_from == noone? VALUE_TYPE.any : inputs[| 0].value_from.type;
if(inputs[| 0].value_from != noone) {
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outputs[| 0].value_from = inputs[| 0].value_from;
}
}
doUpdate();
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}