Pixel-Composer/scripts/node_palette_shift/node_palette_shift.gml

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function Node_Palette_Shift(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Palette Shift";
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newInput(0, nodeValue_Surface("Surface in", self));
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newInput(1, nodeValue_Palette("Palette", self, array_clone(DEF_PALETTE)));
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newInput(2, nodeValue_Int("Shift", self, 0))
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.setDisplay(VALUE_DISPLAY.slider, { range: [-1, 1, 0.1] });
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newInput(3, nodeValue_Surface("Mask", self));
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newInput(4, nodeValue_Float("Mix", self, 1))
.setDisplay(VALUE_DISPLAY.slider);
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newInput(5, nodeValue_Bool("Active", self, true));
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active_index = 5;
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newInput(6, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }));
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__init_mask_modifier(3); // inputs 7, 8
input_display_list = [ 5, 6,
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["Surfaces", true], 0, 3, 4, 7, 8,
["Palette", false], 1, 2
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]
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outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
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attribute_surface_depth();
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static step = function() { #region
__step_mask_modifier();
} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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var _pal = _data[1];
var _shf = _data[2];
var _colors = [];
for(var i = 0; i < array_length(_pal); i++)
array_append(_colors, colToVec4(_pal[i]));
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inputs[2].editWidget.slide_range[0] = -array_length(_pal);
inputs[2].editWidget.slide_range[1] = array_length(_pal);
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surface_set_shader(_outSurf, sh_palette_shift);
shader_set_f("palette", _colors);
shader_set_f("paletteAmount", array_length(_pal));
shader_set_f("shift", _shf);
draw_surface_safe(_data[0]);
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surface_reset_shader();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _data[3], _data[4]);
_outSurf = channel_apply(_data[0], _outSurf, _data[6]);
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return _outSurf;
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} #endregion
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}