Pixel-Composer/scripts/node_noise_fold/node_noise_fold.gml

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function Node_Fold_Noise(_x, _y, _group = noone) : Node_Shader_Generator(_x, _y, _group) constructor {
name = "Fold Noise";
shader = sh_noise_fold;
inputs[| 1] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector)
.setUnitRef(function(index) { return getDimension(index); });
addShaderProp(SHADER_UNIFORM.float, "position");
inputs[| 2] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 2, 2 ])
.setDisplay(VALUE_DISPLAY.vector);
addShaderProp(SHADER_UNIFORM.float, "scale");
inputs[| 3] = nodeValue("Iteration", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 2)
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 6, 1] });
addShaderProp(SHADER_UNIFORM.integer, "iteration");
inputs[| 4] = nodeValue("Stretch", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 2);
addShaderProp(SHADER_UNIFORM.float, "stretch");
inputs[| 5] = nodeValue("Amplitude", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1.3)
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 2, 0.01] });
addShaderProp(SHADER_UNIFORM.float, "amplitude");
inputs[| 6] = nodeValue("Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_button, [ "Greyscale", "Map" ]);
addShaderProp(SHADER_UNIFORM.integer, "mode");
input_display_list = [
["Output", true], 0,
["Noise", false], 1, 2, 3, 4, 5,
["Render", false], 6,
];
}