Pixel-Composer/scripts/node_string_trim/node_string_trim.gml

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function Node_String_Trim(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
name = "Text trim";
previewable = false;
w = 96;
min_h = 0;
inputs[| 0] = nodeValue(0, "Text", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "")
.setVisible(true, true);
inputs[| 1] = nodeValue(1, "Head", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0);
inputs[| 2] = nodeValue(2, "Tail", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0);
outputs[| 0] = nodeValue(0, "Text", self, JUNCTION_CONNECT.output, VALUE_TYPE.text, "");
function process_data(_output, _data, _index = 0) {
var str = _data[0];
str = string_copy(str, 1 + _data[1], string_length(str) - _data[1] - _data[2]);
return str;
}
function onDrawNode(xx, yy, _mx, _my, _s) {
var str = inputs[| 1].getValue();
if(is_array(str) && array_length(str))
str = str[0];
draw_set_text(f_h5, fa_center, fa_center, COLORS._main_text);
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var bbox = drawGetBbox(xx, yy, _s);
var ss = string_scale(str, bbox.w, bbox.h);
draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0);
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}
}