Pixel-Composer/shaders/sh_noise/sh_noise.fsh

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2022-12-12 09:08:03 +01:00
//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform vec2 dimension;
uniform float seed;
float random (in vec2 st) {
return fract(sin(dot(st.xy, vec2(1892.9898, 78.23453))) * 437.54123);
}
void main() {
float n = random(v_vTexcoord + seed / 5000.);
gl_FragColor = vec4(vec3(n), 1.0);
}