Pixel-Composer/scripts/node_grey_alpha/node_grey_alpha.gml

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function Node_Grey_Alpha(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Grey to Alpha";
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 1] = nodeValue("Replace color", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true, "Replace output with solid color.");
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inputs[| 2] = nodeValue("Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white);
inputs[| 3] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 3;
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [ 3, 0,
["Replace Color", false, 1], 2,
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]
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attribute_surface_depth();
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static step = function() { #region
var _replace = getInputData(1);
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inputs[| 2].setVisible(_replace);
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
var _replace = getInputData(1);
var _color = getInputData(2);
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surface_set_shader(_outSurf, sh_grey_alpha);
shader_set_i("replace", _replace);
shader_set_color("color", _color);
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draw_surface_safe(_data[0], 0, 0);
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surface_reset_shader();
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return _outSurf;
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} #endregion
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}