Pixel-Composer/shaders/sh_rm_terrain/sh_rm_terrain.yy

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{
"$GMShader":"",
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"%Name":"sh_rm_terrain",
"name":"sh_rm_terrain",
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"parent":{
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"name":"raymarching",
"path":"folders/nodes/data/3D/raymarching.yy",
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},
"resourceType":"GMShader",
"resourceVersion":"2.0",
"type":1,
}