Pixel-Composer/scripts/d3d_material/d3d_material.gml

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function __d3dMaterial(surface = noone) constructor {
self.surface = surface;
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diffuse = 1;
specular = 0;
metalic = false;
shine = 1;
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normal = noone;
normalStr = 1;
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reflective = 0;
texFilter = false;
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static getTexture = function() {
if(!is_surface(surface)) return -1;
return surface_get_texture(surface);
}
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static submitGeometry = function() {
shader_set_i("use_normal", is_surface(normal));
shader_set_surface("normal_map", normal);
shader_set_f("normal_strength", normalStr);
}
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static submitShader = function() {
shader_set_f("mat_diffuse", diffuse );
shader_set_f("mat_specular", specular );
shader_set_f("mat_shine", shine );
shader_set_i("mat_metalic", metalic );
shader_set_f("mat_reflective", reflective);
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gpu_set_tex_filter(texFilter);
}
static clone = function() {
var _mat = new __d3dMaterial();
_mat.surface = surface;
_mat.diffuse = diffuse;
_mat.specular = specular;
_mat.metalic = metalic;
_mat.shine = shine;
_mat.normal = normal;
_mat.normalStr = normalStr;
_mat.reflective = reflective;
return _mat;
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}
}