Pixel-Composer/shaders/sh_invert_all/sh_invert_all.fsh

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2023-11-24 10:41:53 +01:00
//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
void main() {
vec4 c = texture2D( gm_BaseTexture, v_vTexcoord );
gl_FragColor = 1. - c;
}