Pixel-Composer/scripts/node_strand_gravity/node_strand_gravity.gml

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function Node_Strand_Gravity(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Strand Gravity";
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color = COLORS.node_blend_strand;
icon = THEME.strandSim;
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setDimension(96, 48);;
manual_ungroupable = false;
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inputs[0] = nodeValue("Strand", self, JUNCTION_CONNECT.input, VALUE_TYPE.strands, noone)
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.setVisible(true, true);
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inputs[1] = nodeValue_Float("Gravity", self, 1);
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inputs[2] = nodeValue_Rotation("Direction", self, 0);
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outputs[0] = nodeValue_Output("Strand", self, VALUE_TYPE.strands, noone);
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static update = function(frame = CURRENT_FRAME) {
var _str = getInputData(0);
var _gra = getInputData(1);
var _dir = getInputData(2);
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if(_str == noone) return;
var __str = _str;
if(!is_array(_str)) __str = [ _str ];
var gx = lengthdir_x(_gra, _dir);
var gy = lengthdir_y(_gra, _dir);
for( var k = 0; k < array_length(__str); k++ )
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for( var i = 0, n = array_length(__str[k].hairs); i < n; i++ ) {
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var h = __str[k].hairs[i];
for( var j = 1; j < array_length(h.points); j++ ) {
h.points[j].x += gx;
h.points[j].y += gy;
}
}
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outputs[0].setValue(_str);
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}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_strandSim_gravity, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}