Pixel-Composer/scripts/node_composite/node_composite.gml

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function Node_create_Composite(_x, _y) {
var node = new Node_Composite(_x, _y);
ds_list_add(PANEL_GRAPH.nodes_list, node);
return node;
}
enum COMPOSE_OUTPUT_SCALING {
first,
largest,
constant
}
function Node_Composite(_x, _y) : Node_Processor(_x, _y) constructor {
name = "Composite";
uniform_dim = shader_get_uniform(sh_blend_normal_dim, "dimension");
uniform_pos = shader_get_uniform(sh_blend_normal_dim, "position");
uniform_sca = shader_get_uniform(sh_blend_normal_dim, "scale");
uniform_rot = shader_get_uniform(sh_blend_normal_dim, "rotation");
uniform_for = shader_get_sampler_index(sh_blend_normal_dim, "fore");
inputs[| 0] = nodeValue(0, "Padding", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 0, 0, 0, 0 ])
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.setDisplay(VALUE_DISPLAY.padding);
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inputs[| 1] = nodeValue(1, "Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, COMPOSE_OUTPUT_SCALING.first)
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "First surface", "Largest surface", "Constant" ]);
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inputs[| 2] = nodeValue(2, "Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2, VALUE_TAG.dimension_2d)
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.setDisplay(VALUE_DISPLAY.vector);
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input_fix_len = ds_list_size(inputs);
data_length = 4;
input_display_list = [
["Output", true], 0, 1, 2
];
function createNewSurface() {
var index = ds_list_size(inputs);
var _s = floor((index - input_fix_len) / data_length);
inputs[| index + 0] = nodeValue( index + 0, _s? ("Surface " + string(_s)) : "Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| index + 1] = nodeValue( index + 1, "Position " + string(_s), self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ] )
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| index + 2] = nodeValue( index + 2, "Rotation " + string(_s), self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 )
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.setDisplay(VALUE_DISPLAY.rotation);
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inputs[| index + 3] = nodeValue( index + 3, "Scale " + string(_s), self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ] )
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.setDisplay(VALUE_DISPLAY.vector);
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array_push(input_display_list, ["Surface " + string(_s), true], index + 0, index + 1, index + 2, index + 3);
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}
createNewSurface();
function addFrom(_nodeFrom) {
inputs[| ds_list_size(inputs) - data_length].setFrom(_nodeFrom);
}
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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temp_surf = [ PIXEL_SURFACE, PIXEL_SURFACE ];
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surf_dragging = -1;
input_dragging = -1;
drag_type = 0;
dragging_sx = 0;
dragging_sy = 0;
dragging_mx = 0;
dragging_my = 0;
rot_anc_x = 0;
rot_anc_y = 0;
overlay_w = 0;
overlay_h = 0;
static updateValueFrom = function(index) {
if(index + data_length >= ds_list_size(inputs))
createNewSurface();
}
static drawOverlay = function(_active, _x, _y, _s, _mx, _my) {
var pad = inputs[| 0].getValue();
var ww = overlay_w;
var hh = overlay_h;
var x0 = _x + pad[2] * _s;
var x1 = _x + (ww - pad[0]) * _s;
var y0 = _y + pad[1] * _s;
var y1 = _y + (hh - pad[3]) * _s;
draw_set_color(c_ui_orange);
draw_line(x0, y0, x0, y1);
draw_line(x1, y0, x1, y1);
draw_line(x0, y0, x1, y0);
draw_line(x0, y1, x1, y1);
if(input_dragging > -1) {
if(drag_type == 0) {
var pos_x = dragging_sx + (_mx - dragging_mx) / _s;
var pos_y = dragging_sy + (_my - dragging_my) / _s;
if(keyboard_check(vk_control)) {
pos_x = round(pos_x);
pos_y = round(pos_y);
}
if(inputs[| input_dragging].setValue([ pos_x, pos_y ]))
UNDO_HOLDING = true;
} else if(drag_type == 1) {
var aa = point_direction(rot_anc_x, rot_anc_y, _mx, _my);
var da = angle_difference(dragging_mx, aa);
var sa;
if(keyboard_check(vk_control))
sa = round((dragging_sx - da) / 15) * 15;
else
sa = dragging_sx - da;
if(inputs[| input_dragging].setValue(sa))
UNDO_HOLDING = true;
} else if(drag_type == 2) {
var _surf = inputs[| surf_dragging].getValue();
var _sw = surface_get_width(_surf);
var _sh = surface_get_width(_surf);
var sca_x = dragging_sx + (_mx - dragging_mx) / _s / _sw;
var sca_y = dragging_sy + (_my - dragging_my) / _s / _sh;
if(keyboard_check(vk_shift)) {
sca_x = min(sca_x, sca_y);
sca_y = min(sca_x, sca_y);
}
if(inputs[| input_dragging].setValue([ sca_x, sca_y ]))
UNDO_HOLDING = true;
}
if(mouse_check_button_released(mb_left)) {
input_dragging = -1;
UNDO_HOLDING = false;
}
}
var hovering = -1;
var hovering_type = 0;
var amo = (ds_list_size(inputs) - input_fix_len) / data_length;
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if(array_length(current_data) < input_fix_len + amo * data_length)
return;
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for(var i = 0; i < amo; i++) {
var index = input_fix_len + i * data_length;
var _surf = current_data[index + 0];
var _pos = current_data[index + 1];
if(!_surf || is_array(_surf)) continue;
var _ww = surface_get_width(_surf);
var _hh = surface_get_height(_surf);
var _dx0 = _x + _pos[0] * _s;
var _dy0 = _y + _pos[1] * _s;
var _dx1 = _dx0 + _ww * _s;
var _dy1 = _dy0 + _hh * _s;
var _borcol = c_ui_blue_grey;
var _rx = (_dx0 + _dx1) / 2;
var _ry = _dy0 - 16;
var _ri = 0;
var _sx = _dx1;
var _sy = _dy1;
var _si = 0;
if(point_in_circle(_mx, _my, _sx, _sy, 12)) {
hovering = index;
hovering_type = 2;
_si = 1;
} else if(point_in_rectangle(_mx, _my, _dx0, _dy0, _dx1, _dy1)) {
hovering = index;
hovering_type = 0;
} else if(point_in_circle(_mx, _my, _rx, _ry, 12)) {
hovering = index;
hovering_type = 1;
_ri = 1;
}
draw_sprite(s_anchor_rotate, _ri, _rx, _ry);
draw_sprite(s_anchor_scale, _si, _sx, _sy);
draw_set_color(_borcol);
draw_rectangle(_dx0, _dy0, _dx1, _dy1, true);
}
if(hovering != -1) {
var _surf = current_data[hovering];
var _pos = current_data[hovering + 1];
var _rot = current_data[hovering + 2];
var _sca = current_data[hovering + 3];
var _ww = surface_get_width(_surf);
var _hh = surface_get_height(_surf);
var _dx0 = _x + _pos[0] * _s;
var _dy0 = _y + _pos[1] * _s;
var _dx1 = _dx0 + _ww * _s;
var _dy1 = _dy0 + _hh * _s;
if(hovering_type == 0) {
draw_set_color(c_ui_orange);
draw_rectangle_border(_dx0, _dy0, _dx1, _dy1, 2);
if(_active && mouse_check_button_pressed(mb_left)) {
surf_dragging = hovering;
input_dragging = hovering + 1;
drag_type = hovering_type;
dragging_sx = _pos[0];
dragging_sy = _pos[1];
dragging_mx = _mx;
dragging_my = _my;
}
} else if(hovering_type == 1) { //rot
if(_active && mouse_check_button_pressed(mb_left)) {
surf_dragging = hovering;
input_dragging = hovering + 2;
drag_type = hovering_type;
dragging_sx = _rot;
rot_anc_x = _dx0 + _ww / 2 * _s;
rot_anc_y = _dy0 + _hh / 2 * _s;
dragging_mx = point_direction(rot_anc_x, rot_anc_y, _mx, _my);
}
} else if(hovering_type == 2) { //sca
if(_active && mouse_check_button_pressed(mb_left)) {
surf_dragging = hovering;
input_dragging = hovering + 3;
drag_type = hovering_type;
dragging_sx = _sca[0];
dragging_sy = _sca[1];
dragging_mx = _mx;
dragging_my = _my;
}
}
}
}
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static process_data = function(_outSurf, _data, _output_index) {
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var _pad = _data[0];
var _dim_type = _data[1];
var _dim = _data[2];
var base = _data[3];
var ww = 0, hh = 0;
switch(_dim_type) {
case COMPOSE_OUTPUT_SCALING.first :
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inputs[| 2].setVisible(false);
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ww = surface_get_width(base);
hh = surface_get_height(base);
break;
case COMPOSE_OUTPUT_SCALING.largest :
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inputs[| 2].setVisible(false);
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for(var i = input_fix_len; i < array_length(_data) - data_length; i += data_length) {
var _s = _data[i];
ww = max(ww, surface_get_width(_s));
hh = max(hh, surface_get_height(_s));
}
break;
case COMPOSE_OUTPUT_SCALING.constant :
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inputs[| 2].setVisible(true);
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ww = _dim[0];
hh = _dim[1];
break;
}
ww += _pad[0] + _pad[2];
hh += _pad[1] + _pad[3];
overlay_w = ww;
overlay_h = hh;
if(is_surface(base))
surface_size_to(_outSurf, ww, hh);
for(var i = 0; i < 2; i++) {
if(!is_surface(temp_surf[i])) temp_surf[i] = surface_create(surface_get_width(_outSurf), surface_get_height(_outSurf));
else surface_size_to(temp_surf[i], surface_get_width(_outSurf), surface_get_height(_outSurf));
surface_set_target(temp_surf[i]);
draw_clear_alpha(0, 0);
surface_reset_target();
}
var res_index = 0, bg = 0;
var imageAmo = (ds_list_size(inputs) - input_fix_len) / data_length;
BLEND_OVERRIDE
for(var i = 0; i < imageAmo; i++) {
var startDataIndex = input_fix_len + i * data_length;
var _s = _data[startDataIndex + 0];
var _pos = _data[startDataIndex + 1];
var _rot = _data[startDataIndex + 2];
var _sca = _data[startDataIndex + 3];
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if(!_s || is_array(_s)) continue;
surface_set_target(temp_surf[bg]);
shader_set(sh_blend_normal_dim);
shader_set_uniform_f_array(uniform_dim, [ surface_get_width(_s) / ww, surface_get_height(_s) / hh ]);
shader_set_uniform_f_array(uniform_pos, [ _pos[0] / ww, _pos[1] / hh]);
shader_set_uniform_f_array(uniform_sca, _sca)
shader_set_uniform_f(uniform_rot, degtorad(_rot));
texture_set_stage(uniform_for, surface_get_texture(_s));
draw_surface_safe(temp_surf[!bg], 0, 0);
shader_reset();
surface_reset_target();
res_index = bg;
bg = !bg;
}
BLEND_NORMAL
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surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
BLEND_ADD
draw_surface_safe(temp_surf[res_index], 0, 0);
BLEND_NORMAL
surface_reset_target();
}
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static postDeserialize = function() {
var _inputs = load_map[? "inputs"];
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for(var i = input_fix_len; i < ds_list_size(_inputs); i += data_length) {
createNewSurface();
inputs[| i + 0].deserialize(_inputs[| i + 0]);
inputs[| i + 1].deserialize(_inputs[| i + 1]);
inputs[| i + 2].deserialize(_inputs[| i + 2]);
inputs[| i + 3].deserialize(_inputs[| i + 3]);
}
}
}