2023-10-29 06:29:10 +01:00
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function Node_VFX_Oscillate(_x, _y, _group = noone) : Node_VFX_effector(_x, _y, _group) constructor {
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name = "Oscillate";
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node_draw_icon = s_node_vfx_osc;
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2024-08-08 06:57:51 +02:00
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inputs[4].setVisible(false, false);
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inputs[6].setVisible(false, false);
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inputs[7].setVisible(false, false);
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2023-10-29 06:29:10 +01:00
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2024-08-08 06:57:51 +02:00
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inputs[effector_input_length + 0] = nodeValue_Float("Amplitude", self, 2 );
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2023-10-29 06:29:10 +01:00
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2024-08-08 06:57:51 +02:00
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inputs[effector_input_length + 1] = nodeValue_Float("Frequency", self, 0.2 );
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2023-10-29 06:29:10 +01:00
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2024-08-08 06:57:51 +02:00
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inputs[effector_input_length + 2] = nodeValue_Bool("Multiply by speed", self, false );
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2023-10-29 06:29:10 +01:00
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array_push(input_display_list, effector_input_length + 0, effector_input_length + 1, effector_input_length + 2);
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function onAffect(part, str) {
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var _sten = getInputData(5);
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var _amp = getInputData(effector_input_length + 0);
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var _fre = getInputData(effector_input_length + 1);
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var _mls = getInputData(effector_input_length + 2);
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var _lif = part.life;
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var _dir = part.spVec[1] + 90;
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var _aamp = sin(part.seed + _lif * _fre) * _amp;
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if(_mls) _aamp *= part.spVec[0];
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var _dx = lengthdir_x(_aamp, _dir);
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var _dy = lengthdir_y(_aamp, _dir);
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part.drawx += _dx;
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part.drawy += _dy;
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}
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}
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