Pixel-Composer/scripts/node_path_reverse/node_path_reverse.gml

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function Node_Path_Reverse(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Reverse Path";
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setDimension(96, 48);;
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inputs[0] = nodeValue_PathNode("Path", self, noone)
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.setVisible(true, true);
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outputs[0] = nodeValue_Output("Path", self, VALUE_TYPE.pathnode, self);
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cached_pos = ds_map_create();
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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var _path = getInputData(0);
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if(_path && struct_has(_path, "drawOverlay")) _path.drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
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} #endregion
static getLineCount = function() { #region
var _path = getInputData(0);
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return struct_has(_path, "getLineCount")? _path.getLineCount() : 1;
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} #endregion
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static getSegmentCount = function(ind = 0) { #region
var _path = getInputData(0);
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return struct_has(_path, "getSegmentCount")? _path.getSegmentCount(ind) : 0;
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} #endregion
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static getLength = function(ind = 0) { #region
var _path = getInputData(0);
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return struct_has(_path, "getLength")? _path.getLength(ind) : 0;
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} #endregion
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static getAccuLength = function(ind = 0) { #region
var _path = getInputData(0);
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return struct_has(_path, "getAccuLength")? array_reverse(_path.getAccuLength(ind)) : [];
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} #endregion
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static getBoundary = function(ind = 0) { #region
var _path = getInputData(0);
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return struct_has(_path, "getBoundary")? _path.getBoundary(ind) : new BoundingBox(0, 0, 1, 1);
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} #endregion
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static getPointRatio = function(_rat, ind = 0, out = undefined) { #region
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if(out == undefined) out = new __vec2(); else { out.x = 0; out.y = 0; }
var _path = getInputData(0);
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if(!is_struct(_path) || !struct_has(_path, "getPointRatio"))
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return out;
return _path.getPointRatio(1 - _rat, ind, out);
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} #endregion
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static getPointDistance = function(_dist, ind = 0, out = undefined) { return getPointRatio(_dist / getLength(), ind, out); }
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static update = function() { #region
ds_map_clear(cached_pos);
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outputs[0].setValue(self);
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} #endregion
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region
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var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_path_trim, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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} #endregion
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}