Pixel-Composer/scripts/node_strand_break/node_strand_break.gml

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function Node_Strand_Break(_x, _y, _group = noone) : _Node_Strand_Affector(_x, _y, _group) constructor {
name = "Strand Break";
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color = COLORS.node_blend_strand;
icon = THEME.strandSim;
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setDimension(96, 48);;
manual_ungroupable = false;
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inputs[input_fix_len + 0] = nodeValue_Float("Chance", self, 1)
.setDisplay(VALUE_DISPLAY.slider);
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inputs[input_fix_len + 1] = nodeValue_Int("Seed", self, seed_random(6))
.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[input_fix_len + 1].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) });
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array_push(input_display_list,
["Break", false], input_fix_len + 0, input_fix_len + 1
);
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static update = function(frame = CURRENT_FRAME) {
var _cha = getInputData(input_fix_len + 0);
var _sed = getInputData(input_fix_len + 1);
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STRAND_EFFECTOR_PRE
if(_sed && random1D(h.id) < _cha * mulp)
h.free = true;
else if(!_sed && random(1) < _cha * mulp)
h.free = true;
STRAND_EFFECTOR_POST
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_strandSim_break, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}