2023-02-28 09:43:01 +01:00
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function Node_Texture_Remap(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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2023-01-25 06:49:00 +01:00
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name = "Texture Remap";
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2022-01-13 05:24:03 +01:00
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2022-12-21 02:30:23 +01:00
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shader = sh_texture_remap;
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uniform_map = shader_get_sampler_index(shader, "map");
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2022-01-13 05:24:03 +01:00
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2024-08-08 06:57:51 +02:00
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inputs[0] = nodeValue_Surface("Surface in", self);
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2023-01-25 06:49:00 +01:00
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2024-08-08 06:57:51 +02:00
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inputs[1] = nodeValue_Surface("RG Map", self, "Displacement map where red retermine the X position, and green determine the Y position.");
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2022-01-13 05:24:03 +01:00
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2024-08-08 06:57:51 +02:00
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inputs[2] = nodeValue_Bool("Active", self, true);
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2023-02-14 05:32:32 +01:00
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active_index = 2;
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2024-08-08 06:57:51 +02:00
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inputs[3] = nodeValue_Enum_Button("Dimension Source", self, 0, [ "Surface", "RG Map" ]);
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2023-10-07 09:26:47 +02:00
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2024-08-08 06:57:51 +02:00
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outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
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2023-02-14 05:32:32 +01:00
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input_display_list = [ 2,
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2023-11-08 14:37:51 +01:00
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["Surfaces", false], 0, 1, 3,
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2023-02-14 05:32:32 +01:00
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]
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2022-01-13 05:24:03 +01:00
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2023-03-19 09:17:39 +01:00
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attribute_surface_depth();
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2023-03-21 03:01:53 +01:00
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attribute_interpolation();
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2023-03-19 09:17:39 +01:00
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2023-10-03 11:27:36 +02:00
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static processData_prebatch = function() { shader_preset_interpolation(shader); }
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static processData_postbatch = function() { shader_postset_interpolation(); }
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2023-09-14 16:29:39 +02:00
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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2022-12-27 04:00:50 +01:00
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if(!is_surface(_data[1])) return _outSurf;
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2023-10-07 09:26:47 +02:00
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var _dim = _data[3];
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var _sw = surface_get_width(_data[_dim]);
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var _sh = surface_get_height(_data[_dim]);
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_outSurf = surface_verify(_outSurf, _sw, _sh);
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2023-03-21 03:01:53 +01:00
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surface_set_shader(_outSurf, shader);
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2023-11-26 13:16:38 +01:00
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shader_set_interpolation(_data[0]);
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2022-12-27 04:00:50 +01:00
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texture_set_stage(uniform_map, surface_get_texture(_data[1]));
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2023-10-07 09:26:47 +02:00
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draw_surface_stretched_safe(_data[0], 0, 0, _sw, _sh);
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2023-03-21 03:01:53 +01:00
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surface_reset_shader();
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2022-01-13 05:24:03 +01:00
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return _outSurf;
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2023-09-14 16:29:39 +02:00
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} #endregion
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2022-01-13 05:24:03 +01:00
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}
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