Pixel-Composer/scripts/node_bevel/node_bevel.gml

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function Node_Bevel(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Bevel";
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue("Height", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4)
.setMappable(11);
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inputs[| 2] = nodeValue("Shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 3] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ] )
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 4] = nodeValue("Slope", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Linear", "Smooth", "Circular" ]);
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inputs[| 5] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 6] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 7] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 7;
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inputs[| 8] = nodeValue("Oversample mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.")
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Empty", "Clamp", "Repeat" ]);
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__init_mask_modifier(5); // inputs 9, 10
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//////////////////////////////////////////////////////////////////////////////////////////////////
inputs[| 11] = nodeValueMap("Height map", self);
//////////////////////////////////////////////////////////////////////////////////////////////////
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [ 7,
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["Surfaces", true], 0, 5, 6, 9, 10,
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["Bevel", false], 4, 1, 11,
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["Transform", false], 2, 3,
];
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attribute_surface_depth();
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attribute_oversample();
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static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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PROCESSOR_OVERLAY_CHECK
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var _surf = current_data[0];
if(!is_surface(_surf)) return;
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var _pw = surface_get_width_safe(_surf) * _s / 2;
var _ph = surface_get_height_safe(_surf) * _s / 2;
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inputs[| 2].drawOverlay(active, _x + _pw, _y + _ph, _s, _mx, _my, _snx, _sny);
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} #endregion
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static step = function() { #region
__step_mask_modifier();
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inputs[| 1].mappableStep();
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _hei = _data[1];
var _shf = _data[2];
var _sca = _data[3];
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var _slp = _data[4];
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var _sam = struct_try_get(attributes, "oversample");
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var _dim = surface_get_dimension(_data[0]);
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surface_set_shader(_outSurf, max(_dim[0], _dim[1]) < 256? sh_bevel : sh_bevel_highp);
shader_set_f("dimension", _dim);
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shader_set_f_map("height", _hei, _data[11], inputs[| 1]);
shader_set_f("shift", _shf);
shader_set_f("scale", _sca);
shader_set_i("slope", _slp);
shader_set_i("sampleMode", _sam);
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draw_surface_safe(_data[0]);
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surface_reset_shader();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _data[5], _data[6]);
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return _outSurf;
}
}